Glorious Fangswine
Shadow Hunter Ally
Cost: 1
ATK: 1
Health: 1
Effect: +2 ATK when attacking a hero
In the shadow realm, the boars hunt the people.
Glorious Fangswine
Shadow Hunter Ally
Cost: 1
ATK: 1
Health: 1
Effect: +2 ATK when attacking a hero
In the shadow realm, the boars hunt the people.
Constructed deck power level should not be a consideration when setting the rarity of a card.
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Name: Boar Tick
Casting Cost: 2
Card Type: Shadow Ally
Effect: While in play, you can view your opponents hand
Stats: 2/1
Flavor Text: "I've got you under my skin"
The Shadow Allies' only 2-cost card is Brutalis. Boar Tick would give them another low-cost option with an ability that wouldn't be overpowered but could give the player a bit of an edge in seeing their opponent's hand early on. I initially had the health set at 2, but i kind of like the idea that he is still vulnerable to a Fire Snake or Spark, like Blake Windrunner. Even if he gets taken out quickly, at least you got to see what your opponent is packing. If you get the jump, or play these nasty little suckers mid-game, they can definitely be a nuisance. What do you guys think?
Name: Twisted Mutation
Cost: 2
Card Type: "Shadow Ability"
Effect: Target ally up to 4 cost gets +1 attack and cannot be attacked by allies with lower casting cost.
Flavor Text: "If this.. abomination is real, we may already be in hell."
Rarity: Uncommon?
Description: It is an attached effect. The ability gives the ally Stealth against lower cost allies. For example, it would prevent 3 cost allies from attacking Belladonna, allowing her to survive longer. I think the part "cannot be attacked by allies with lower casting cost" could be described with the "Fear" keyword.
A second suggestion
Name: Twisted Mutation
Cost: 2
Card Type: "Shadow Ability"
Effect: Target ally gets +1 attack and health and his abilities are disabled.
Flavor Text: "Thirst for power leads to the corruption of the soul."
This version has 2 sides. It can be used on an enemy ally to disable his ability (Aeon would become 4/9 and would lose his Protector ability), or to enhance a friendly ally, if he has no ability or we don't care to use it. For example it would turn Brutalis to 2/5 or Bad Wolf to 4/5.
Last edited by Anurak; 04-19-2011 at 07:02 PM.
"In order to survive, we cling to all we know and understand. And we label it reality."
Name: Dung Beetle
Casting Cost: 2
Card Type: Neutral Ally
Effect 1: Target ally has -1 attack value when attacking Dung Beetle or
Effect 2: 3, Dung Beetle grabs hold of target ally and burrows under ground. Both allies cannot be targeted until the start of your next turn when Dung Beetle resurfaces.
Stats: 2/3
Flavor Text: What's that awful smell? or Where'd it go?
Another ally for the Neutral faction! Nice art too
Just thought of a nice ability: Burrow!
Last edited by sbxsat; 04-20-2011 at 02:43 AM.
Name: Release the Hounds!
Casting Cost: 4
Card Type: Hunter Ability
Effect: Ongoing: 2: All allies on both sides suffer 1 damage
Flavor Text: "Feed on the flesh of your allies and enemies"
Guild: Marksmen | Name/Game Center ID: Smerle
Into the Light
Cost: 4
Human Item
Effect: ongoing: human allies have +1 health and shadow allies have -1 attack.
Text: "The clouds parted and virtue rained from above."
Last edited by SixDaysShort; 04-19-2011 at 07:00 PM.
"The only real currency in this bankrupt world is what you share with someone else when you're uncool." -- Almost Famous
"Look at your fine self. You look like you should be married to one of the San Diego Padres." -- Tracy Morgan
Name: Freak
Casting Cost: 6
Card Type: Shadow Ally
Effect: 1) Removes exhausted status. (once per turn)
Stats: 5/4
Flavor Text: "It doesn't stop!!"
Name: Shadow Spawn
Casting Cost: 3
Effect: Destroy target ally Shadow Spawn damages
Stats: 2/2
Flavor Text: Death comes with a touch
This suggested card is introduced as Shadow cards have no destroy ally card
therefore this ally would be a great help to deal big creatures. Since it has a
good ability, it has low ATK/DEF and its casting cost is a little higher.
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