Name: Failed Experiment
Casting Cost: 4
Card Type: Shadow Ability - attach to enemy ally
Effect: Enemy must use 2 resource at the start of each turn to keep targeted ally alive.
Flavor Text: Don't cross the line.
Name: Failed Experiment
Casting Cost: 4
Card Type: Shadow Ability - attach to enemy ally
Effect: Enemy must use 2 resource at the start of each turn to keep targeted ally alive.
Flavor Text: Don't cross the line.
Name: Devil's Pet
Card type: Shadow Ally
Casting Cost: 4
Stats: 4/2
Effect: When Caniboarl is attacked and dies, Caniboarl still defends.
Flavour text: What the?...
EDIT: Realised my CARNIBOARL resembled AnAdolt's CARNIBOAR a bit too much. XD Change of name, added a buff.
Last edited by Fiend; 05-03-2011 at 11:02 PM.
Part of the No More Nerfs no idea how to do TM's...group.
In-game name is Zack284.
A1! A1! Advanced....1!
Name: Parasitic Horror
Cost: 2
Type: Shadow Ally
Effect: Both heroes are dealt 1 damage at the start of your turn.
Stats: 2 attack, 3 health
Flavor: "At least someone eats my cooking."
HellHog
Shadow Ally
Cost (5)
Stats: 2/8
Effect: The first hero or ally to attack or use an ability that causes damage on each players turn must target this ally if possible.
Flavor: My God, that thing is hideous!! Hurry kill it!
Last edited by Cryminysakes; 04-19-2011 at 06:30 PM.
Name: Nasty Boar
Casting Cost: 5
Card Type: Shadow Ally
Effect: When this card is put into play, if your opponent has more allies in play than you return one of his allies to the top of his deck.
Stats: 2/4
Flavor Text: "Aldon the Brave: What a horrible smell, it forces you to retreat"
A controlish creature with a pumped up health that can stay alive for a turn, while with it's effect if you are fighting for board control you can turn the tides. So instead of plasma behemoth or chimera you would drop him till you get a better grasp of the board.
"When I get sad I stop being sad and be AWESOME instead. True story!"
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A1: Evolution in Theory
Name: Turn Shadow
Casting Cost: 2
Card Type: Shadow Ability
Effect: Target ally you control has +4 attack. At the end of your turn, sacrifice it.
Flavor Text: "Welcome to your new... unlife."
I AM THE FRICKIN' ARCH-MAGE OF THE ENTIRE UNIVERSE!!
Have a sword in your face!
God damn these facts getting in the way of my succes!!
Name: Hellboar (Is it really anything but this?)
Casting Cost: 2
Card Type: Shadow Ally
Effect: When this ally is killed it is sent to your resources instead of graveyard.
Stats: Attack: 1 Health: 1
Flavor Text: A true abomination of nature.
Basically enough with the resource destruction, lets add some complexity to the game through resource acceleration. Do I want to attack this monster and up my opponents tempo or leave it alone and have it eat away at my hero and allies?
Name: Shadowboar
Type: Shadow Ally
Stats: 3/6
Cost:5
Ability: (2) Cannibalize: Destroy target friendly ally, Shadowboar goes back to its full health.
Flavour: ''QUEEEEK!''
I can resist everything except temptation.
Name: Jaw Bone
Casting Cost: 5
Type: Shadow Ally
Stats: 6/1
Ability: Can not be targeted by abilities or effects
Flavor Text: It's all teeth!
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