I feel that damage type is quite insignificant in this game. Sure we have fire/ice/lightning/claw/sword/ranged/arcane but none of them does anything unique. What's the point of using fire attack or arcane attack ? To get card draw from Scriptures of the Righteous/Flameforged Gauntlet or the +1 damage from Justicar Alysia/Infernus, Tyrant of the Damned . Alone, there's no significant difference between the 2 damage type at all ( except against allies with immunities ) , fire damage itself doesn't set anything on fire and arcane damage doesn't do anything "arcane" .
I'm pretty sure that there's no way DT will rework damage type, as it will change the game dramatically. However i would like to know you guys think how unique each damage type could have been, something like this :
- Weapons and armors lose 1 extra durabity when the wearer take ice damage
- Fire always set things on fire
- Lightning damage "stun" the victim, make it unable to activate ability for a turn
- Allies with ranged damage doesn't take relitation damage from anything except ranged allies/hero with ranged weapon
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