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Thread: [New Card 2]

  1. #11
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    Name: What Lies Beneath
    Casting Cost: 4
    Card Type: Shadow Ability
    Effect: Target opponent sacrifices an ally if he has more allies than you. Draw a card.
    Stats: Nil
    Flavor Text: "At least there are no more fishes in the Desert" - Famous Last Words

    This is meant to be a flavorful counterpart to Here Be Monsters. Also shores up shadow's inability to deal with Aeon.

  2. #12
    Senior Member AnAdolt's Avatar
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    Name: Deepfeeder
    Casting Cost: 4
    Card Type: Shadow Ally
    Effect: As an alternate cost, Deepfeeder feeds on target ally you control for 4 health.
    Stats: 2/5
    Flavor Text: General approved. Soldiers.. not so much.

    This is mainly a pairing with Brutalis for a 2/5 on round 3. This also nicely comboes itself. Another boon for Life Infusion. And for making full use of an ally that's about to expire from Mind Control.

    To clarify, when you click/tap on this card from your hand, you get the Ability button alongside the normal Cast button. Using the ability will allow you to target an ally you control, which result in the ally losing 4 health. Because it loses 4 health, this bypasses things like Infernal Gargoyle's Stoneskin. The cost is explicitly 4 health and if this cannot be met, the ability cannot be used; you cannot use the ability on allies with things like Holy Shield; you cannot use the ability on allies with less than 4 health.
    Last edited by AnAdolt; 04-20-2011 at 07:08 AM. Reason: changed entry

  3. #13
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    Name: Snake Monster or Sand Monster
    Casting Cost: 7
    Card Type: Shadow Ally
    Effect: None
    Stats: 6/6
    Flavor Text: "In the desert they are no earthquakes"

    Why? because shadow need a big powerful ally.
    Last edited by elpargo; 04-19-2011 at 08:16 AM.

  4. #14
    Senior Member Martin JF's Avatar
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    Ooh, Fire Snakes big brother?

    Name: Demonic Serpent (Could also be changed. Really like Dune Leviathan.
    Cost: 6
    Card type: Shadow Ally
    Effect: Demonic Serpent can't defend
    Stats: 5/10 (Could be changed)
    Flavor: Strenght like 1000 human soldiers, Inteligence like your average rock.

    I think this card would be a nice addition to SE because it will really give Shadow Allies a big bump in the right direction. This thing is practically a Shadow Aeon Stat wise, but with an ability that makes him easier to take down. But those stats are huge.
    I AM THE FRICKIN' ARCH-MAGE OF THE ENTIRE UNIVERSE!!
    Have a sword in your face!

    God damn these facts getting in the way of my succes!!

  5. #15
    Senior Member Pretty Pretty Princess's Avatar
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    Name: Colossal Might
    Casting Cost: 4
    Card Type: Shadow Ability
    Effect: Target friendly ally is a Protector and has +2 attack
    Flavor Text: "Now I squash you like bug. Hurr hurr…"

    The Shadow version of Aeon should focus on attack instead of defense amirite?
    ~PrettyPrettyPrincess~
    v^.^
    Current deck build: Pending Release of Dark Prophecies...

  6. #16
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    Name: Gigasaurus
    Casting Cost: 6
    Card Type: shadow ally
    Effect: (5 resources) destroy all ally on field and does 3 damage to both hero. Gigasaurus is now exhausted for 2 turns
    Stats: 2/9
    Flavor Text: the earth tremble each time it takes a step

  7. #17
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    Name: Sharpteeth
    Type: Neutral Ability
    Cost: 3
    Stats: 1/1
    Effect: Every time your opponent use an Ability, he receive -1 life. Lasts three uses.
    Tagline: "Small, but noisy..."

    Because it's really annoying, then your opponent have 2 lifes left, but he use only abilities and you cannot do anything with him...

  8. #18
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    Name: Sand Wurm
    Casting Cost: 6
    Card Type: Shadow Ally
    Effect: At the end of each turn, Sand Wurm eats the ally with lowest health.(Opposing and Friendly) Sand Wurm gains +2 ATK for each ally consumed.
    Stats: 1/7
    Flavor Text: "The desert is always hungry for more lost souls"

  9. #19
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    Menacing Growl

    Name: Menacing Growl
    Casting Cost: 5
    Card Type: Shadow Ability
    Effect: Both heroes forget their innate abilities for three turns.
    Tagline: "How was that again?..."

    The only card right now which I can think of that has an effect on a heroes innate ability is shadowspawn but that doesnt really do anything for heroes who dont have to use shadow energy for their innate abilities (Amber, Gwyneth, Viktor). Could also be a neutral ability so that both sides can use it.

  10. #20
    Senior Member thendless's Avatar
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    Name: Sand Wyrm
    Card Type: Neutral Ally
    Cost:5
    Effect: Whenever a Resource is detroyed Sand Wyrm gets +1/-1. Ongoing: at the start of the turn Sand Wyrm's controller loses one Resource.
    Stats: 6/6
    Flavour text: "Feed me"
    Last edited by thendless; 04-19-2011 at 02:58 PM. Reason: 2nd try :P

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