Name: Stalwart Vanguard
Cost: 3
Human Ability
Effect: Ongoing. Attach to target ally. All opponents spells and abilities that can select an ally as a target must select this ally.
Flavor Text: "To battle! Follow me!"
Name: Stalwart Vanguard
Cost: 3
Human Ability
Effect: Ongoing. Attach to target ally. All opponents spells and abilities that can select an ally as a target must select this ally.
Flavor Text: "To battle! Follow me!"
Name: Grom Ironshield
Casting Cost: 4
Card Type: Human Ally
Stats: 2/6
Effect: All damage that would be dealt to the hero is dealt to Grom instead.
Flavor test: "The pride of a warrior can be measured by the scars he bears."
or
Stats: 3/4
Effect: If Grom is killed by an ally, destroy that ally.
Last edited by Anurak; 04-29-2011 at 09:51 AM.
"In order to survive, we cling to all we know and understand. And we label it reality."
Name: Bronze Memorial
Casting Cost: 4
Card Type: Human Item
Effect: Whenever a friendly ally dies, draw a card
Flavor: "We will never forget."
Alternate:
Name: Bronze Memorial
Casting Cost: 3
Card Type: Neutral Item
Effect: Whenever a friendly ally dies, its controller draws a card
Flavor: "We will never forget."
("We will never forget. Especially that Jasmine girl.")
Name: Berserker
Casting Cost: 2
Card Type: Human Ally
Effect: Berserker deals 2 damage when it comes into play to a single target
Stats: 2/2
Flavor Text: "Everyone fears his arrival."
Name: Osvaldr Shieldguard
Casting Cost: 1
Card Type: Human Ally
Effect:
Stats: Attack:1 Health:2
Flavor Text: "You want my mace?! Come and get it!!"
Name: Osvaldr Shieldhound
Casting Cost: 6
Card Type: Human Ally
Effect: 4: Does 2 damage to hero and destroy any equipped armor
Stats: Attack:3 Health:7
Flavor Text: "No armor can save you..."
Last edited by havokkk; 04-20-2011 at 01:38 AM.
Opps! you're correct. yes.. destroy resource. i'll go edit that...
... wait.. no... i'm re-reading your message... I think I originally meant sacrifice... that's a bit different than destroy... and would work differently with plague...
im going to edit that post again...
I think i know where you're going with the "destroy" and "plague", you might want to enter that as your own card-idea instead.
Last edited by stbassy; 04-20-2011 at 02:10 AM. Reason: misunderstood original post
Name: Bael Bonecrusher
Casting Cost: 4
Card Type: Human Ally (Would be nice if it we had a category for a neutral ally)
Effect: Cannot be damaged by direct damage cards - only ally attacks damage him
Stats: 3/4
Flavor Text: "Magic? I don't believe in magic."
Name: Kedrik Shieldbiter
Casting Cost: 3
Card Type: Human Ally
Effect: (2): Kedrik takes 3 damage and gains +3 Attack permanently
Stats: Attack 1, Health 4
Flavor Text: "A warrior's fury can be a double-edged sword."
It would be great if there were a few "mercenary" neutral allies in the game. If that is possible, then I would change the name to "Wandering Barbarian" and the card type to "Neutral Ally".
Name: Bronze Casting
Card type: Neutral/Warrior Armor
Casting Cost: 2
Effect: None
Stats: Duration: 4 Shield: 1
Flavor Text: "Get ready, cuz here they come"
Gimme back that filet-o-fish.
Name: Bronze Golem
Casting Cost: 4
Card Type: Human Ally
Effect: Targets damaged by Bronze Golem's attacks are turned to bronze and unable to attack or defend until the end of your opponent's next turn.
Stats: 4/3
Flavor Text: Everything he touches turns to bronze.
Similar to Raven Wildheart but not as devastating. The effect is activated on the attack therefore Bronze Golem can attack allies of higher health and not be defended.
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