Close

Page 3 of 23 FirstFirst 1234513 ... LastLast
Results 21 to 30 of 225

Thread: [New Card 1]

  1. #21
    Senior Member hongkong99's Avatar
    Join Date
    Mar 2011
    Posts
    147
    Tournaments Joined
    0
    Tournaments Won
    0
    Name Furies Barbarian
    Casting Cost: 4
    Card Type: Human Ally
    Effect: If Furies Barbarian deals damage to an opposing Hero, destroy one opponent's item.
    Stats: 2/2
    Flavor Text: "Smash everything!"

  2. #22
    Junior Member
    Join Date
    Apr 2011
    Posts
    6
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Multiple Choice
    Casting Cost: 4/5
    Card Type: Elemantal Ability/ Mage Ability
    Effect: Take 1 card of your choise from your deck into your hand.
    Flavor Text: "I knew that i could more!"

    --------------

    Note:
    Elemental Ability because a characteristic of Elemental is controlling more then your own allies in game ("Mindcontroll", "Eternal Reneval", "Transference", "Feedback", "Sould Reaper")
    Mage Ability because Mages mostly draw many cards and this would allow them 1 specific card.
    Dunno what of both would be better.

  3. #23
    Senior Member thendless's Avatar
    Join Date
    Mar 2011
    Posts
    595
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    1
    Name: Ald Aghaderg
    Card Type: Human Ally
    Casting Cost: 2
    Effect: If your opponent controls any Shadow allies Ald Aghaderg gets +1/+2
    Stats: 2/2
    Flavor Text: "The shadows fuel my hatred"
    Last edited by thendless; 04-26-2011 at 03:13 PM.

  4. #24
    Junior Member
    Join Date
    Feb 2011
    Posts
    26
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Boran the Bronze
    Casting Cost: 3
    Card Type: Human Ally
    Effect: Boran gains +2 attack and +1 health for each card attached to it.
    Stats: 2/4
    Flavor Text: The metallic hide of bronze giants becomes strengthened in the presence of magic.

    Works well with Warrior Training, Inner Strength, and Reinforced Armor - all of which are under-utilised cards right now. Boran may even inspire a new deck archetype.

  5. #25
    Senior Member Scion's Avatar
    Join Date
    Feb 2011
    Posts
    1,160
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Marv the Protector
    Casting Cost: 4
    Card Type: Human Ally
    Effect: Protector
    Stats: 2/5
    Flavor Text: "Nothing can pass from Marv"

    we need more protectors to be able to defend more important allies.
    "When I get sad I stop being sad and be AWESOME instead. True story!"
    -----------------------------------------------------------------------------------
    A1: Evolution in Theory

  6. #26
    Senior Member Benjee007's Avatar
    Join Date
    Aug 2010
    Posts
    183
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Berseker
    Type: Human Ally
    Stats:2/5
    Cost:3
    Ability: Berserker's attack is raised by one each time it attacks. (maximum 5)
    Flavour: ''You're in the way!''
    I can resist everything except temptation.

  7. #27
    Senior Member
    Join Date
    Mar 2011
    Posts
    319
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by stbassy View Post
    Name: Mercenary Band
    Casting Cost: 1
    Card Type: Neutral Ally
    Ability: Pay 1 resource to increase Mercenary Band's attack and health by 1. (permanent effect).
    Stats: 1+*/1+* . Comes into play as 1/1. Increase attack/health as per ability.
    Flavor Text: "Working for Money. Work harder for more money."



    great card cuz...
    with a new method of reducing your own resource, now Sandra and HBM are both more playable.
    it's also a 1 casting cost ally, so humans will have a counter part to the shadow's snakes.
    I think you mean destroy one resource. Based on your why. Otherwise it's too powerful. That said it will be awesome with Priest/Plague

  8. #28
    Senior Member
    Join Date
    Dec 2010
    Location
    Malaysia
    Posts
    263
    Tournaments Joined
    0
    Tournaments Won
    0
    Name: Seasoned Mercenary
    Casting Cost: 3
    Card Type: Neutral Ally
    Effect: 2, target ally is sent sprawling to the ground and stunned for 1 turn.
    Stats: 2/2
    Flavor Text: "If the pay is right..."

    Neutral cards should be a 3rd faction and therefore have their own abilities and allies. Perhaps even an epic ally could be included!

  9. #29
    Senior Member Fry's Avatar
    Join Date
    Jan 2011
    Posts
    538
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    3
    Bronze Warrior
    Cost: 1
    Neutral Ally
    Atk: 1
    Def: 1
    It will fight for any master that can control it.
    Constructed deck power level should not be a consideration when setting the rarity of a card.
    Frustrated by the lack of in-game chat? Talkinate! http://talkinator.com/t8r.jsp?b=ShadowEra

  10. #30
    Senior Member Fry's Avatar
    Join Date
    Jan 2011
    Posts
    538
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    3
    Baillor the Berzerker
    Cost: 2
    Human Ally
    ATK: 4
    Health: 1
    CARDNAME attacks the opposing hero at the start of each of your turns.
    They took his land. He wants it back. (Alternatively: His love for you is like a truck.)

    A spin on an uncontrollable aggressive guy. Because he attacks the hero automatically, 1) he might splat himself on a weapon (oops) and 2) he's not going to be using his high ATK to kill opposing allies.
    Last edited by Fry; 04-19-2011 at 05:55 PM.
    Constructed deck power level should not be a consideration when setting the rarity of a card.
    Frustrated by the lack of in-game chat? Talkinate! http://talkinator.com/t8r.jsp?b=ShadowEra

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •