This deck is based off one I watched Chamthabo use a few times. I'm not sure what his exact build was. Maybe he'll see this thread and share it with us. I'm guessing it wasn't effective enough for him, but I've made a few changes and it's working pretty well for me. It immediately caught my attention because it includes 3 of my favorite cards: Outwitted, Campfire Stories and Frying Pan. No no no, just kidding.
Garth Ravensoul
.oO 15 Allies Oo.
3 Zailen Crusader
3 Guardian of Unaxio
3 Zealous Mystic
2 Templar Champion
3 Avenger of the Fallen
2 Oliver Fagin
.oO 13 Abilities Oo.
3 Stop Thief
2 Treasured Heirloom
3 Backstab
3 Coercion
2 Strength of Conviction
.oO 11 Items Oo.
4 Ill-Gotten Gains
4 Anklebreaker
3 Vozitian Orders
41 Cards Total
For realsies, my 3 favorite cards are Oliver Fagin, Coercion and Vozitian Orders. I explained a bit how I like to use them in my Oliver's Orders thread. Similar combos can be pulled off with this deck, along with a few new ones.
Although I've been able to win without Vozitian Orders in play, it makes a huge difference with one on the board. It can get rid of attachments on your allies, or return an ally that is near death. If you need to draw a couple of cards, return an ally with Treasured Heirloom. With Templar Champion in play you could return a Templar and summon it again to trigger Champion's ability. And don't forget you can use Garth's Shadow Ability before triggering Templar Champion's ability for extra damage. I also like to return Zealous Mystic so I can summon him again.
I think it's important to cast an ally on turn 2. I have Zealous Mystic and Avenger of the Fallen for that. The usefulness of Zealous Mystic has been discussed already. He can remove attachments and can be given haste. Avenger of the Fallen also comes in pretty useful late in the game. He's a 4/4 for 2 resources. Pretty dope if you ask me. And I've included Strength of Conviction to buff them up for cheap. It will also give haste to Zealous Mystic. And you may have noticed that except for Oliver, all other allies are Templars, so it can buff up any one of them.
Guardian of Unaxio has saved my butt a few times. It makes weenies almost harmless to you. With 2 Guardians on the board, you won't even feel most weapons. This also will prevent abilities from being triggered if something like Dread Wolf attacks you. Also he has good HP so he will likely last more than one turn.
Templar Champion is pretty self explanatory. I've never had both in play at the same time, but I imagine that would be pretty sick. He also has good HP. Of course Zailen Crusader gives you a discount on your attachments. She attracts a lot of attention though. But Templar Champion will as well, especially if your opponent has weenies. With both in play, your opponent will have a tough decision which to choose for their removal cards.
And I saved my most favoritest combo of all for last. Urgent Business + Rain Delay! No no no, kidding again. Coercion + Vozitian Orders! I saw Chamthabo pull off a combo I never realized before. With Vozitian Orders in play, he cast Zailen Crusader and then a discounted Coercion. After attacking with the coerced ally, he returned it to his hand. I always thought you had to cast an ally after you use Coercion, but apparently not. Brilliant. So for 6 resources you can pull this wonderful combo off. It gives you a good reason to hold a Zailen and Coercion in your hand.
So I hope to get some good suggestions by sharing this. I know I've left some things out, but it's still pretty new to me. I'm a bit clumsy with it still, but with more practice it could be very competetive. A couple of other cards I've thought of including are Justicar's Cape and Scriptures of the Righteous. Scriptures of the Righteous could completely replace Ill-Gotten Gains. I'm going to try that next.
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