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  1. #91
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    Quote Originally Posted by Hednez View Post
    If you take a look at my other cards, you'd see a second trap. I mean, sure, that means only 2 traps, but what about the future? 10? Maybe 15 traps would be pretty nice, i think.
    But if SE only wants the Hunter class to have traps, I wouldn't blame them. Maybe one (or more ) of my other cards'll be chosen. We'll see...
    I stand corrected, but the point is, I'd rather only one class had traps else it takes away some of the uniqueness of the class. If your card idea goes to a new Hunter card, that be awesome. Combined with a cheaper Surprise Attack, it'll be a lot more interesting for the Hunter class in the future to suddenly throw out a few traps in a turn.

  2. #92
    Senior Member Hednez's Avatar
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    Quote Originally Posted by glenn3e View Post
    I stand corrected, but the point is, I'd rather only one class had traps else it takes away some of the uniqueness of the class. If your card idea goes to a new Hunter card, that be awesome. Combined with a cheaper Surprise Attack, it'll be a lot more interesting for the Hunter class in the future to suddenly throw out a few traps in a turn.
    K, then I'm going to write a note beside my traps.
    Think you got a good point here.

    EDIT: Added an alternative card just for you!

    Last edited by Hednez; 05-10-2011 at 08:10 AM.

  3. #93
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    Quote Originally Posted by Hednez View Post
    Umm...(*blush*) thanks for your support!

    Btw, have you seen the other cards I created? ^_^
    Yeah, great work...
    Some of your creations are very well constructed.
    "Last in-first out and first in-last out is actually the same thing..." 2010 semi-final judge quote

    MtG lvl2 judge / WoW-TCG lvl2 judge
    "Leviathan... The Hellmouth... A monstrous animal into whose mouth the damned disappear at the Last Judgement..."
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  4. #94
    Senior Member Hednez's Avatar
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    Quote Originally Posted by Leviathana010 View Post
    Yeah, great work...
    Some of your creations are very well constructed.
    Thanks, again!

    Btw, I kinda like the idea in your signature:

    LEVIATHANa, cost 10: Cannot attack unless you sacrifice 2 resources. 10/10
    But make him cost 9 again

  5. #95
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    Btw, I think it's a nice idea to have rogues use traps as well. We all know hunters use them but as for rogues in (eg.) RPGs, they are masters of trapping and snaring targets...

    My opinion would be to have both classes use these constructions but make it class-bound.
    Like "trap" cards for hunters and "snare" cards for rogues...
    Last edited by Leviathana010; 05-10-2011 at 09:15 AM.
    "Last in-first out and first in-last out is actually the same thing..." 2010 semi-final judge quote

    MtG lvl2 judge / WoW-TCG lvl2 judge
    "Leviathan... The Hellmouth... A monstrous animal into whose mouth the damned disappear at the Last Judgement..."
    My Profile Page

  6. #96
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    Quote Originally Posted by Hednez View Post
    Thanks, again!

    Btw, I kinda like the idea in your signature:



    But make him cost 9 again
    Cost 10 suits my screen-name better... And it's a SHE...
    (original idea is the Leviathan from MtGŠ ofcourse which has cost 9)

    Too bad the best suiting artwork is already used by "Here be monsters"
    Last edited by Leviathana010; 05-10-2011 at 09:15 AM.
    "Last in-first out and first in-last out is actually the same thing..." 2010 semi-final judge quote

    MtG lvl2 judge / WoW-TCG lvl2 judge
    "Leviathan... The Hellmouth... A monstrous animal into whose mouth the damned disappear at the Last Judgement..."
    My Profile Page

  7. #97
    Senior Member Hednez's Avatar
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    Quote Originally Posted by Leviathana010 View Post
    Cost 10 suits my screen-name better... And it's a SHE...
    (original idea is the Leviathan from MtGŠ ofcourse which has cost 9)

    Too bad the best suiting artwork is already used by "Here be monsters"
    Haha, I know that card! Pretty senseless to play in MTG. But I think it'd be a nice addition to SE!

  8. #98
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    Name: Bludgeon
    Casting cost: 3
    Effect: Target Ally is stunned for three turns.
    Flavor: "You might need stitches for that..."
    Quote Originally Posted by AnAdolt View Post
    For the below response.... you have been banned.

  9. #99
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    Name: Stay hungry
    Type: Trap
    Cost: 3
    Effect: this card is played face down. When opponent hero heals, deals damage equivalent to amount healed plus 2.
    Text: that's what you get when you don't share!

    This will put soul reaper at bay! Right now we dont have any way to keep elementals from healing from 9 to 28 in one turn.
    Last edited by Kaylie; 05-11-2011 at 01:12 PM.

  10. #100
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