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  1. #1
    Member glassbutterfly's Avatar
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    bone sabre doesnt trigger on last durabilty attack?

    card says end of combat so i just wanna clarify if this card is only meant to be used for its effect up until the second to last durabilty? cuz it happened to me.

    another question: shard of power anything that reduces health like krygon or hunters gambit wont kill creatures under the effect of shard of power?? this happened to me again.

    thanks
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  2. #2
    Senior Member Mojumbo's Avatar
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    Heya,

    Indeed, Bone Sabre doesn't trigger its ability on the last point of durability. Because it's an end of combat effect the weapon needs to be in play in order to execute its effect. On your final attack the weapon will be destroyed before you can reach the end of combat so you will get no effect. The weapon has been balanced with this drawback in mind.

    As for Shard of Power, I shall quote Gondorian:

    Quote Originally Posted by Gondorian View Post
    There are ongoing modifiers (+/- health) and then there are ongoing effects that are not modifiers. Shard is the latter. It puts a continuous condition on the board stating all your allies' HPs are capped at 1HP overruling whatever each really does have.

    Hopefully, this is something everyone can agree on when there are no modifiers involved!

    Let's continue ...

    A critical thing about Shard is that if it enters play and then leaves play, it should be as though it never entered in the first place. It must be able to toggle, in other words. There would be no way to restore the state without having an underlying uncapped health.

    Now, onto modifiers. A modifier is just part of a calculation used to give you the health value. If one can pretend health always has a modifier of +0, then one can accept that there could be an underlying modified uncapped health at all times just like we've agreed there is an underlying uncapped health when there is no modifier, right?

    Then there is the fact that ongoing modifiers have no precedence. There is no SRO order. You just calculate the modifier and apply it. To require people to remember the order they were played would be insane. It's for this reason that if you play a modifier now, it does not suddenly affect the capped value that was shown but it becomes part of the modifier calculation that is always being done.
    Hope that helps!
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