Close

Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 49
  1. #11
    Senior Member
    Join Date
    Apr 2014
    Posts
    1,232
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by DOXSTA View Post
    ign
    BP DOXSTA
    IN
    Quote Originally Posted by SamuelJ View Post
    In
    TJ SamuelJ
    What are you two saying "In" for?
    Raised in Exile. Trained in Kiptergarten. Mastering the ways of SE one step at a time.

    Long live the Queen...

  2. #12
    Senior Member
    Join Date
    Jan 2013
    Posts
    441
    Tournaments Joined
    0
    Tournaments Won
    0
    33 more games after GDCs challenge. A1 Flibber vs BP Skurai to Romansionis vs A1 Flibber vs Romansionis all Raikka. Final rating 305.

    Now to play with a different hero instead :P.
    IGN: A1 Flibber

    signature IG message: "the game has already started"

  3. #13
    Senior Member G.P's Avatar
    Join Date
    Aug 2014
    Posts
    166
    Tournaments Joined
    0
    Tournaments Won
    0
    Honestly, Raikka's ability is still very lackluster imo, it's like Zhanna's ability version 2 which you better spend your SE somewhere else. Most of the time my deck wins by itself with minimal to oblivious help from Raikka .

  4. #14
    Senior Member FirstinLastout's Avatar
    Join Date
    Oct 2014
    Location
    The Jersey Shore
    Posts
    170
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Fionn Maccumhail View Post
    I've always had a wee soft spot in my heart for mages since my first hero was Majiya and my second (to my shame, but partly due to disconnection issues) was rush Elad. The new release has brought a bunch of changes for mages. Amulet of Conjuring works quite nicely so I thought I would try the much maligned Raikka and her new draw toy. The following wall of text contains my impressions.

    TLDR/Synopsis

    After playing 28 games at a reasonably high level in QM I found that raikka is still not a strong hero and the gauntlets are a weak draw engine while sceptre is IMO worthless as is. Gauntlets need to be made more like scriptures of the righteous- this is by far the most important change needed. If the DT want to make Raikka stronger and make her more unique, then her ability should encompass weapons and flameforged sceptre should be slightly reworked.

    Change to Raikkas Ability

    Now initially I thought the change to weapons was almost completely cosmetic, but it really is very useful against the weapon based heroes. Being able to selectively do so to prevent their swing turns with weapons proved quite handy and I probably had the best time against weapon heroes. Raikkas ability is spammable enough and generally fairly decent, although still far weaker than BB or the ilk. The change to Krygon also hurts raikka a little.

    Flameforged sceptre

    Didn't test this to be honest, I can't see it possibly not being complete crap. Taking retaliation damage and pissing away 1 SE to almost kill a 3CC creature isn't a great trade. I can see it is there to try and make the gauntlets trigger more often, but frankly triggering the gauntlets fairly regularly isn't the issue tbh.

    Flameforged Gauntlets

    Now before testing I assumed these would be pretty hard to get draw out of and that the durability decreasing would be a big issue. The first part I found not to be an issue, and could trigger the gauntlets at least as often as Therebin can play with his scriptures. Durability decreasing was a big issue, and even with all the attack reduction and mage board clearance to throw about, typically I only got 2 cards per set of gauntlets. Second big issue was the cost. 3cc makes them very hard to set up easily, and I often had to over-sac just to get to the point where they could be triggered. 3CC for 2 cards is not great out of a main draw engine. Being armour they were also destroyed more easily (smashing blow) although this was a more minor issue. The gauntlets are a nice idea, and it would be cool if they worked but they aren't quite nice enough. This would also give them some potential for Maj (who would have a harder time triggering them but generally needs less draw than Raikka anyway). Finally, compared to Wizents staff, 1 armour is a lot less useful than 1 weapon damage. A 1 damage weapon os potentially handier for Raikka due to the number of 6 health allies against your nova.

    The flaming crew

    Grimghast, Urigon and flameborn defiler all did a good job. Furion Terror was lacklustre since Raikkas ability has no synergy with it the turn it is played meaning all you have is an ally and slightly weakened opponents. Overall I felt there were sufficient decent fiery denizens of shadow to keep the fire damage coming through for the gauntlets and they generally meshed well with Raikkas ability in general.

    The Sample

    I played 28 games with Raikka, using the flame-based theme. 11 Wins, 2 draws, 15 losses at the 300-313 level (over the last 24 hours). Played a fair range of different heroes and decks. Tended to beat zal and weapon based heroes, but struggle against the rest of the field.
    Despite the element of surprise the deck provides, this was a poor performance overall, and I can generally get a much higher win ratio with other heroes. 1 Loss was due to SEB, the rest were just issues keeping Raikka pumping along. Even 3 Bad santa wasn't enough to stop me top decking a lot.

    The deck
    Initially was:
    4 Karash
    4 Grimghast
    4 Gargoyle
    4 Urigon
    2 Flameborn defiler
    3 FT

    4 Fireball
    3 Nova
    3 Bad santa

    And over the 28 games morphed in stages with -3FT, -2 Flameborn Defiler, +3 Lightning Strike, +2 fatebreak Familiar.

    Analysis

    Raikka is a very fun hero to play and used very rarely (in 60+ games in 2.86 I've encountered one other Raikka and they weren't using gauntlets either). The improvement against weapon damage is more useful than expected. Raikkas ability is decent when you have allies on the board, but it is very hard for her to retake the board once lost. Clearing the board with nova alone isn't as useful as it is with other mages. Flame based raikka also needs the deck to be built around getting flaming damage which reduces flevibility somewhat but is manageable. The biggest issue is the use of flameforged gauntlets as a draw engine- their expense and nature makes them both hard to set up and you tend to get only 2 cards for the 3CC investment on average making them by far the weakest mage draw engine. Flameforged sceptre is not needed to trigger draw and aside from this is a weak weapon in a mages hands with a poor special ability.

    Concluding points
    Raikkas ability is definitely an improvement over what it was previously.
    Flamforged gauntlets are a poor engine as they stand, which is a shame. They need to be more equivalent to Scriptures i.e. 2CC and an artefact rather than an armour (I mean, how much protection are you expecting from a pair of metal gloves anyway).
    If the change to flameforged sceptre is intended to make Raikka into a kind of fighter-mage ( a nice idea I think, and would help her when the board is lost), there needs to be more interaction with the two. Raikkas ability should be "friendly allies AND WEAPONS...". Flameforged Sceptre's activated 1SE ability should grant ambush and +1 attack against allies only. This would allow Raikka (for 2SE mind you) to cause 3 damage + ablaze to an ally without taking retaliation damage. Extra damage from the weapon against heroes would only be +1 so there is no excessively big issue with mage burn combining with excessive weapon damage.
    If these changes were made it would also rescue flameborn defilet, sceptre and gauntlets from obscurity in the land of "only in Meltdown will you ever see these, if then" and Raikka from being the weakest mage by a long shot and would have a fairly novel and interesting playstyle.
    I have just learned from a genius.
    "In this world you have to pay as you go... Sometimes, all you have."

    "Hell is repitition, I think we all know this deep down inside."

    "Born in lust, turn to dust. Born in sin, come on in! Born in vice, say it twice... At least twice."

  5. #15
    Senior Member Saf's Avatar
    Join Date
    May 2013
    Location
    MK, England
    Posts
    333
    Tournaments Joined
    1
    Tournaments Won
    0
    Great writeup OP! What about Flameforged Gauntlets drawing each time fire damage was dealt in a turn where durability was spent to activate armour ability?? Otherwise it's SOR but a hell of a lot worse!
    BP Inactive member | IGN: SafOne

  6. #16
    Lead Developer / Designer Gondorian's Avatar
    Join Date
    Apr 2011
    Location
    England (GMT+0)
    Posts
    24,080
    Tournaments Joined
    1000
    Tournaments Won
    999
    Blog Entries
    1
    With regards Flameforged Gauntlets: We have decided to change the cost from 1D to 0SE in a future version (likely 2.87).

    Thanks for all your feedback, which helped steer us towards making that change.

  7. #17
    Senior Member Rivozzz's Avatar
    Join Date
    Oct 2013
    Posts
    1,098
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Gondorian View Post
    With regards Flameforged Gauntlets: We have decided to change the cost from 1D to 0SE in a future version (likely 2.87).

    Thanks for all your feedback, which helped steer us towards making that change.
    Amazing amazing amazing

    Hope to know more about this balance changes
    Master of Puppets
    Warrior of the Blue Phoenix
    Greatness, Reborn


    Check SE No 1 Guild

  8. #18
    Senior Member FirstinLastout's Avatar
    Join Date
    Oct 2014
    Location
    The Jersey Shore
    Posts
    170
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Gondorian View Post
    With regards Flameforged Gauntlets: We have decided to change the cost from 1D to 0SE in a future version (likely 2.87).

    Thanks for all your feedback, which helped steer us towards making that change.
    Ohhhhh, cheap. That make 3 cards @ zero SE?
    "In this world you have to pay as you go... Sometimes, all you have."

    "Hell is repitition, I think we all know this deep down inside."

    "Born in lust, turn to dust. Born in sin, come on in! Born in vice, say it twice... At least twice."

  9. #19
    Senior Member XanteseZerylliom's Avatar
    Join Date
    Jun 2012
    Posts
    1,292
    Tournaments Joined
    2
    Tournaments Won
    0
    Quote Originally Posted by AlexMiceli View Post
    Ohhhhh, cheap. That make 3 cards @ zero SE?
    That makes it more like Wizent's Staff: as many as you can get in before the item is destroyed. Much better.
    Proud member of Team Juggernauts | PFG member

    IGN: TJ Xantese

  10. #20
    Senior Member Saf's Avatar
    Join Date
    May 2013
    Location
    MK, England
    Posts
    333
    Tournaments Joined
    1
    Tournaments Won
    0
    Quote Originally Posted by Gondorian View Post
    With regards Flameforged Gauntlets: We have decided to change the cost from 1D to 0SE in a future version (likely 2.87).

    Thanks for all your feedback, which helped steer us towards making that change.
    Excellent!
    BP Inactive member | IGN: SafOne

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •