Ally Cards
Yari Bladedancer x 4
Cleric of the Asyn x 3
Murderous Hulk x 3
Thriss Demolitionist x 4
Shadow Knight x 3
Advantage Cards
Blackened Heart x 2
Bloodthirsty x 2
Blood Frenzy x 2
Enrage x 2
Lythite Coating x 1
Rothem's Visage x 1
Control Cards
Enslave the Beast x 4
Crippling Blow x 4
Curse of the Aldmor x 4
I think Vess has got hidden potential to be discovered. His ability supercharges his momentum anywhere from 3-21cc in just one turn (depending on how many attachment cards in your hand).
T2 Yari
T3 Blood Frenzy if available, another Yari/Cleric, Cripple + Curse (to stop enemy hero ability for the whole game if he cannot remove the attachment or remove his own ally) I can play a lot of attachment cards in this turn + 1 ally once Vess ability is activated.
T4 Hulk
T5 Thriss
Visage is only summoned when Lythite is also in my hand.
I built this deck with a focus in control (Yari + Hulk, Cleric + Demolitionist, Cripple + Curse and Enslave) but somehow I've got mixed results so far. Is anyone able to see what's wrong with this deck and help me to improve it? In most of the games lost, I found myself unable to reclaim board control once I've lost it, or is it just not me but this actually applies to most decks?
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