I have a few questions about how Holy Shield should work in the following scenarios (I wasn't able to test them):
1)
Player A has 1 health left and Confluence of Fate attached to his hero. He casts Holy Shield and ends play.
Player B has also 1 health and Blood Frenzy attached (or any other card that deals one damage at the start of the turn). So when Player A ends his turn, Player B goes to 0 health.
Who will win? Player A because he can't be killed while he has Holy Shield attached (although his health will be 0)?
2)
Player A has 5 or less health, empty deck and Holy Shield attached.
Player B has 1 health and any sustain card in play (CoF/Vermin). He plays All Hope is Lost and ends play (he doesn't have an empty deck).
Who will win? Player A because his Holy Shield will be removed at the start of his turn, but Player B will have gotten the 1 damage at the end of his turn?
3)
Player A has 1 health left and Confluence of Fate & Rampage attached to his hero. He casts Holy Shield and ends play.
Player B has at least one ally in play and he kills at least one of them (e.g. sac lamb, supernova, tidal wave).
Will Player A heal from the killed ally or not?
Thanks in advance
Edit: Thanks Mojumbo, that seems like a sensible change to me, since it has a clear answer to every scenario I asked (and probably many more). It makes sense to me and it will prevent all the potential troubles from new cards
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