I just had a game, I had a really strong start and pretty much had the game in the bag by turn 4.
Turn 1- Spark
Turn 2- Spark x2
Turn 3- DMT (13 damage done by now, with another 14 coming on next turn with zal ability)
Turn 4- They realise they are doomed and quit the game.
I got no exp or rating, it may have been a short game but I had the game in the bag so think it's a bit unfair. I think that the system should take into account not just the length of the game, but how much damage has been done. Rush decks are going to lose out on much deserved exp and rating this way.
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