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It's not just them - rogues also kill via allies and weapons - since we have no direct damage - ally damage is already greatly mitigated in moonstalker decks by frequent stealth. So when stealth is not being used, at least my allies could be doing some damage, but grave resistance reduces that. I only get 4 assassinations in a deck and some undead allies don't even die to Assassination (just return to hand). On top of that, most human allies have only 2 or 3 attack, so reducing that by 1 is huge. So that combination of reduced damage frequent stealth and bouncing allies means that for any kind of consistency, rogue decks would have to build specifically to beat undead moonstalker (i.e. 4 retreats, 4 garth's concoctions, 4 assassinations). That kind of deck is unworkable vs anyone else. You could repeat the same argument for hunters and warriors.
Come to think of it, my only issue with the card is that moonstalker combo. I probably wouldn't have any issues with it if it were a hunter or mage only card.
I also think that moonstalker is the problem (as per usual). I already suggested simply taking the card away from him in the other thread:
http://www.shadowera.com/showthread....143#post517143
Dunno why we have the same thread twice, maybe someone could merge them together?
A) i didn't see the other thread it was buried lol
B) the other one is challenging the validity of 0cc cards more than is gr. op?
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no problem, i didn't mean to criticize you.
i just wanted to make sure that we don't have to type everything twice.
if someone can join the threads, that would be nice. if not, we can just continue here, since i don't think anybody is really against 0cc on principle.
I feel GR gives insane value for 0cc as compared to the other 0cc card in the set, Lythian Shackles. That alone makes me wonder about it.
I actually feel it's more powerful in Banebow. It plus Harbinger on T2, even going second will almost ALWAYS give you the breathing room to cast Tombstone and allow you to control the board regardless. It really reduces tempo loss in early game. In MS is does mean you can fire your stealth later as your allies are more survivable.
In short, I think it could do with a duration reduction. I don't want to raise the cost because it is an interesting (if annoying) card.
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GR + MS = allies are either protected by stealth or GR, making it tough to deal with
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Problem solved.
"Give me an ally, and I will fight beside them.
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...how about making its durability wear off on your opponents turn like its on Rain Delay so that u cannot chain several of them?
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TJ 4Ak
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Whether you consider nerfing this card or not consider this ....
What you are doing is Meta shifting...GR has shifted much the meta..Which made weapon based heroes as amber or others, and Mage burn decks at a lower tier.. It also Increased the Tier of Banebow and MS
Nerfing this card is not a simple decision..You have to keep in mind that it is one of the most important SF cards.. It will Make Mage and weapon heroes go back slightly hier tier and will weaken both MS and Banebow , which are both Tier 1 heroes now
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