This must be one of the most confusing, unintuitive cards,
When you play it, it deals damage and reduces health to 1, but! once the damage is done, the ally is not considered damaged.
On top of that, the cards that reduce base health, like hunter's gambit, won't kill a 1 health creature unless it is a base one health creature.
I think the following wording might help players see the real nature of what Shard is doing:
"Friendly allies have +2 attack. If a friendly ally takes more than 0 damage it is killed."
This way the allies can show their true base health, and preventable damage (i.e. Dakrath) won't outright kill a creature.
The only real change to how the card works is that cards like Molten Destroyer won't trigger when this is played, but it also makes more sense that bloodstone alter is not working either. Also creatures already damaged could get the bloodstone alter bonus, and you would see why.
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