So here is the SF version of „Dances with Tigers“. I tested it alot and final version is very close to previous DP version. Just because SF do not release much cards which fits this deck more than the old ones. Current version is stronger than previous one, but not that dominant in current meta! Its not hard to go over 300 rating with it, but not much more (but current rating distributtion is narrower).
Deck list:
Hero: Moonstalker
Allies:
2x Plasma Behemoth
4x Shadow Knight
4x Death Collector
4x Tiger Wulf
4x Bloodpack Shaman
Abilities:
3x Captured Prey
3x Now You're Mine
2x Shadow Font
2x Sacrificial Lamb
4x Blood Moon
2x Death from Above
Items:
3x Wrath of the Forest
2x Spectral Sabre
39 + Hero
Deck analysis:
Only big change in this deck is Bloodpack Shaman, but this card change the deck approach a lot (more about it in card analysis).
This deck has answer to everything, lot of anti-ally cards (NYM, CP, DfA, Tiger), Anti item (Tigers – I miss Colossus, but Shaman Loop is good for taking down weapon and armor durability), and also anti attachment (Spectral Sabre). So basically nothing can surprise you (except novas :-(
Game Approach:
Old deck was definitely late game, now you can also play rush if you have right cards, but I don’t recommend it :-) Its mainly late game control deck! I won most of the games around T15, so be patient, you can win the games when you completely lost board control (like your opponent has 4+ allys and you have none on board).
There is two scenarios of finish:
Absolutely controlled game – so you will overhelm him by lot of allys
Stealthed rush – Imagine you play against player who used most of his anti stealth options and you have Shaman Loop and some SK in hand, and stored 5SE:
Absolutely ignore his allys and go for throat!
- Cast 2x Shaman and SK and stealth (you have shaman and some 5cc fatty in hand retrieved by SK)
- next turn do 11 damage (ideal option), play 2x 5cc allys (or 5cc, DC, and Shaman if one was killed through stealth) and stealth again
- if he is not able to do anything with your stealthed allys you will probably finish him this turn 2x shaman (6), SK (5), PB (7), Tiger or Death Collector (4) = 22 damage
- if you did not finished him, play shadow font and ally and finish him next turn
Wining conditions:
mostly I win when I have
- 10 resources
- bloodpack shaman loop
- WotF on board
- SK and Tiger in hand (or plasma)
- accumulated shadow energy
How to play the deck:
Goin first: you can play agresive game style bcs of 3/1 status of Shaman. So there is a way to play T2 Shaman, T3 Death collector, T4 NYM/DfA + Blood Moon or another Shaman if the previous was killed or you have another one in hand.
I also like T2 Shaman and T3 blood moon – never do it in reverse order!!! Blood pack shaman T2 stops opponent T2 ally mostly, and going first you will not use your ability before T6 (having 5SE stored to use it twice is crucial), so you will get all cards from blood moon.
T4 WotF is best,… the draw power of that card with shaman loop is insane!
T5 Tiger or Plasma
T6… Keep saccing and playin allys + nym,cp,dfa and loopin shamans and knights
Going second:
Reactive approach – so mostly T2 blood moon, T3 NYM/CP, T4Wotf (or shaman + DfA if you don’t have WotF), T5 Tiger or Plasma and stealth, next turn another fatty and stealth,… T7 Fatty (mostly SK) + NYM/DfA
Sacrificing:
You know that sacing is based on your opponent a lot, but here is some general instructions:
Opening:
– sac spares (exeptions: Shaman, NYM/DfA against ally buffing heroes – Elementalis, Tala)
- I usually sac the first Shadow Knight, I play him T7 and later (exeption: If you don’t have PB or Tiger to play T5)
- You can sac Sacrificial Lamb when you have blood moon (exeption: when you play against warriors and you do not have WotF in hand)
- Feel free to sac Spectral Sabre against Hunters (exeption: when you do not have anythink to play T4 – use it as weapon to kill opponent ally by it and your ally), think about your opponent deck in other situations, never sac it against warriors
Later in a game:
- I mostly sac Blood Moon, most of the time I need just the one at start. Later in a game I mostly sac draw engines bcs I have WotF in game, Shaman Loop and SKs…
- You can also sac some ally destruction (NYM/CP/DfA) when you have board control, but it still better to have one on hand.
- Feel free to sac one Tiger if you have spares and SK on hand.
- Also Death Collector can be sacced later in a game, but I like him on board.
Some Combos and Synergies:
1) Death collector + Now you are mine or Death from Above
going first:
T3 Death collector
T4 NYM/DfA on one ally + ability of collector kill another one = 4/5 ally on board alone T4 with ability to be 5/6 next turn -> force opponent to deal with him, which gives you space to cast 5cc next turn less scared.
2) Tiger and Sacrificial Lamb
Nice combo... use ability of Tiger to deal with something pesky,.... than do 4 damage by him and than cast Sacrificial Lamb on him (will die instead). So for 5cc you have Item or ally destruction, fireball, and draw two cards (even 3 with WotF in play)... WOW
3) Spectral Sabre
- nice card against warriors, gwen, darclaw, lone wolf... but also a weapon. Good to play T6 when you have Fatty on board and opponent cast also fatty you cant kill by yours... cast Spectral sabre, do 2 damage, finish him by Tiger or Plasma and cast blood moon :-)
- or you can play it as weapon T4 and kill 5health ally with Shaman (T2 shaman, T3 NYM/CP/DfA on his T3)
4) Death Collector can help you to manage your graveyard for using SK! Very helpfull when you need your covered tiger, plasma or even Shaman back.
5) Shadow Knight and Bloodpack Shaman
sometimes you don’t have good 5cc but you have two Shamans and SK in hand, so feel free to play both Shamans. You can retrieve Shaman by SK and voila all shamans in your graveyard is usable again. Good combo against Praxis, when he has luck and discard lot of your Shamans.
6) Bloodpack Shaman and Death from Above
- simple 4cc kill – cast Shaman and use DfA when you have empty board
7) Bloodpack Shaman and WotF
- these two cards gives you insane draw power, feel free to suicide Shaman to draw card (do it before you play cards – you know the rule “draw first”), than cast another Shaman and fatty or ally kill…
Some Cards analysis
Tiger Wulf – core ally of the deck. He can deal with any ally in the game and also any item. I mostly use SK on him. He is even more crucial now when this deck no longer use Scorche Colossus.
Plasma Behemoth – I like his ability to deal with almost everythink on its own, I also like him against warriors, CP not help much.
Spectral Sabre - necesarry against Amber (won me lot of games - BF, Enrage or cripled allys), and Darclaw... Good against Gwen, Jericho, Vess, some Zhanna builds… Also give chance against Lone Wolf .
Shadow Font - this card is super as suprising move, won me lot of games. I love when I have 2 shadow energy and oponent is looking forward for his turn swing to my allys by his army... and I cast SF and smile at him bcs I know now I can use it another two turns = next turn another stealthed fatty... GG
- sometimes is good to switch from control to rush finish by shamans and SK. Shadow font can give you one more swing.
Bloodpack Shaman – the definately best new toy for Moonstalker, I find this card insanely powerfull, but its not that easy to pilot Shaman Loop.
1) play T2 going first over T2 Blood moon – always!!!
2) use him as damage shield – his death means nothink, waste move for your oponent
- play him to slow down oponent
- atack by him first and finish by your next ally
- use them as Armor and weapon durability killer (be avare of Thoughtripper's Cutlass)
3) When you already have Shaman in graveyard or in board, try to have one in hand always. Only exeption is when you have SK in hand to take it back
4) you can sacrifice one Shaman but i do it only in desperate situations
3xNYM,3xCP,2xDfA – this split is probably the best, DfA is necessary against Talas Fortified wisps also good against some other new toys (Deepwood bobcat, Gravemonger, Murderous Hulk, Thunderstone Golem, Phoenix Urigon,…)
Death Collector – lot of my guild mates complain about that card, but basicly I did not find any better 3cc ally for MS. I won really lot of games bcs of DC. He is real threat, bcs he can grow insanely. He is also very good ally against Gravebone, Shaman Loops :-), SK loops, Arthyles Crypt loops, Infinity core healing, Soul reaper Healing, Cryptspawn Tormentor, Der'kan, the Bone King, Corpse Hurler, Gravemonger, Necromancer's Shroud…
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