Just finished a game vs a guy playing Moonstalker. He had a "deck" that thanks to his ability was focusing on not dying until the enemy has no cards so he will lose occasionally.I think his ability should cost 4 shadow energy or 5. Now he can use his ability for 4 turns in a row and heal 8 dmg with lone wolf. With the help of rainy delay or shadow font he gets 2-3 more turns. So playing a hero focusing on allies or killing them U can do nothing.Ended up playing a game for 20 mins dealing about 80 dmg and he did 35 with him playing 4 allies at total and he won. Also all ur allies get 1 dmg at every turn (forgot cards name. Think it's bad....)At the end all urban allies are dead u have no cards and he is still alive with heals and 1 dmg per turn (big teeth)
If he had ability with more cost it would change the way he is played. Then u could use his ability to protect a strong allies like ripmaw and then play griptooth to protect him more. He still would stay a strong class but now it's pretty broken in my opinion
Sry for long post
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