Close

Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 35
  1. #11
    Senior Member Veles's Avatar
    Join Date
    Nov 2012
    Location
    Serbia
    Posts
    4,394
    Tournaments Joined
    29
    Tournaments Won
    2
    If that card has any costs other then 0, i would just run gargoyles and acolytes again. The whole point of it is to cast it together with allies. Even 1cc would make many plays impossible and would break undead builds. Btw these kind of decks are one of few things that keep zaladar and burn mages in bay. Do you really want these to run rampant again.

    And unless I am absolutely in dire need to destroy my opponents grave resistance I would rather keep my item d for important stuff like their draw engine and use spells to control the board for 3 turns. If you are unable to do that you are either being outplayed and you need to accept that will happen from tine to time or there is something wrong with your deck and you need to rebuild it.
    Last edited by Veles; 08-16-2014 at 01:26 AM.
    Retired Card Game Designer

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments.
    The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla

  2. #12
    Member
    Join Date
    Mar 2014
    Posts
    99
    Tournaments Joined
    1
    Tournaments Won
    0
    For 3 turns at 0 cost is a bit much. You can't keep burn mages at bay for 2 turns? The cost doesn't seem in line with the potential power it brings to the play field when considering what other support abilities cost at least 1 or 2 resources to play. People that play it are of course going to defend it. You do make a good point about how effective it is against direct damage like mages or Zal. Someone who doesn't play direct damage build and relies on weapons or allies is another story. That's where the lack of any cost gets a major advantage or these kinds of decks. Free cost just doesn't seem reasonable for any card no matter what its impact is.

  3. #13
    DP Visionary Preybird's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    9,044
    Tournaments Joined
    1
    Tournaments Won
    0
    Quote Originally Posted by Veles View Post
    If that card has any costs other then 0, i would just run gargoyles and acolytes again. The whole point of it is to cast it together with allies. Even 1cc would make many plays impossible and would break undead builds. Btw these kind of decks are one of few things that keep zaladar and burn mages in bay. Do you really want these to run rampant again.

    And unless I am absolutely in dire need to destroy my opponents grave resistance I would rather keep my item d for important stuff like their draw engine and use spells to control the board for 3 turns. If you are unable to do that you are either being outplayed and you need to accept that will happen from tine to time or there is something wrong with your deck and you need to rebuild it.
    Yep. Nerfing this by increasing the cost will really upset the balance of the Undead tribe decks. As it is it takes valuable deck space, that's your cost. It's bloody useless without a menagerie of allies to cast with it, which means you have to prepare your hand.
    Extra Tough Claws - Proud Member of ETC

    Articles | Decklist | Fan Fiction

    Shadow Era Art Thread | PB @ DeviantArt

    PFG Member | I've been interviewed!

  4. #14
    Senior Member Pat Jay's Avatar
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    1,007
    Tournaments Joined
    0
    Tournaments Won
    0
    I don't mind free cost cards actually

    I think they bring a interesting element to deck building

    When you think about grave resistance ...

    the cost of having the card isn't really 0

    The cost of having such a card is forcing you to play the undead theme

    So instead of playing Krygon or gargoyle ... you play Death collector

    Instead of playing Furrion terror ... you play shadow knight

    That is the real cost of the card and because of that the DT must have thought that it deserves 0 resources which I don't mind

  5. #15
    Senior Member
    Join Date
    Feb 2014
    Location
    Connecticut
    Posts
    212
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Pat Jay View Post
    I don't mind free cost cards actually

    I think they bring a interesting element to deck building

    When you think about grave resistance ...

    the cost of having the card isn't really 0

    The cost of having such a card is forcing you to play the undead theme

    So instead of playing Krygon or gargoyle ... you play Death collector

    Instead of playing Furrion terror ... you play shadow knight

    That is the real cost of the card and because of that the DT must have thought that it deserves 0 resources which I don't mind

    Although such thinking works for the moment, it does not work well with what may come in future expansions. The Undead archetype may become a full-fledged threat, making Grave Resistance into a meta-breaking hindrance. This is an issue I believe occurs with all types of tcg - capitalizing on the past expansions without ruining the path for future expansions.

  6. #16
    Senior Member
    Join Date
    Jul 2014
    Posts
    115
    Tournaments Joined
    0
    Tournaments Won
    0
    It would seem more fair if my yari had it too , Remake that crummy pride of the yaro into grave resistance.

    @whoever it was: you misunderstood me. I was playing vess VS an undead deck.
    Member of ETC, your local friendly guild: http://asfetc.shadowera.net/index.php?board=1.0

    IGN:
    namor (aramia flameforged- needs upgrading)
    lovely (moonstalker undead- main since forever)
    krolroma (aramia twilight- waiting for the meta to align)

  7. #17
    Member
    Join Date
    Jun 2013
    Posts
    72
    Tournaments Joined
    0
    Tournaments Won
    0
    If it does get nerfed by increasing its' cost. Than Tombstone Beacon should get a buff. Perhaps by allowing it to be triggered by any undead card (item, ability, ally). Would compliment both of these cards with each other.

  8. #18
    Senior Member XanteseZerylliom's Avatar
    Join Date
    Jun 2012
    Posts
    1,292
    Tournaments Joined
    2
    Tournaments Won
    0
    Folks, here's the breakdown of the cards actual costs:

    1) Lost deck space
    2) Lost card in hand
    3) Only works with Undead tribe, limiting deckbuilding possibilities

    Additionally, as has already been stated, it needs the technical casting cost of "0" to ensure it continues to work as all other cards do in SE.
    This card with a casting cost would be terrible. Trust me.
    Proud member of Team Juggernauts | PFG member

    IGN: TJ Xantese

  9. #19
    DP Visionary 4Ak's Avatar
    Join Date
    Jun 2013
    Posts
    868
    Tournaments Joined
    0
    Tournaments Won
    0
    ...to all Human grave resistance haters: Your protector on (ex.) Yari Spearman is also technically cc 0, the 3cc you pay is for the ally, protector comes free-of-charge xD
    "This is who I am, nobody said you had to like it."

    TJ 4Ak
    Vermilion Bird
    The Holy Beast of...
    Team Juggernauts

  10. #20
    Senior Member akratch's Avatar
    Join Date
    Jan 2012
    Location
    Houston, TX
    Posts
    793
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by 4Ak View Post
    ...to all Human grave resistance haters: Your protector on (ex.) Yari Spearman is also technically cc 0, the 3cc you pay is for the ally, protector comes free-of-charge xD
    What? That is horrible logic. Brutalis is a 1/4 and costs 2. You pay that 1 resource for the abilities and yari class.


    This card is OK in my book.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •