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  1. #1
    Senior Member renew's Avatar
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    2.850 - IK vs SS

    Here are two bugs we found in the last BP MightyOak vs BP renew game.

    T4: IK attacks Victor. I don't see Victor's health go down by 2, although MightyOak does.
    T5: IK attacks Victor. I do see the health go down, but until the end of the game I'll see 2 extra hp for Victor. On my screen, the game ended when he got me down to 2 hp.
    T7 or so: IK attacks Victor who has SS: IK isn't dealt any dmg so doesn't die, but SS heals Victor. This is only with IK, not higher hp allies. SS seems to consider IK to be dead.
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  2. #2
    Senior Member Mightyoak713's Avatar
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    confirmed. also..makes it damn hard to kill someone when they heal 6 health every turn I use ik to wear dura. I had two out at one point...
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  3. #3
    Senior Member Twio's Avatar
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    Yay, time to ban Karash until the next update.

    How does this even happen? Neither of those cards are even from SF.
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  4. #4
    League Season 3 Undisputed Champion chanson311's Avatar
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    They finally figured out how to buff Gwen!
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  5. #5
    Senior Member Daemon Rayge's Avatar
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    Quote Originally Posted by Twio View Post
    Yay, time to ban Karash until the next update.

    How does this even happen? Neither of those cards are even from SF.
    I think they re-coded certain interactions that affected when damage is actually dealt. However, SS must have something that does not 100% work with it.
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  6. #6
    Senior Member Twio's Avatar
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    Quote Originally Posted by Kaos Dark View Post
    However, SS must have something that does not 100% work with it.
    Or potentially Karash
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  7. #7
    Devoted Fan Gondorian's Avatar
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    To bring all the "kills" stuff into line with SRO order and also fix the long-standing issue with Karash's damage reduction timing, both cards had to be changed. There was no unit test for both together, and I guess no one ran into this interaction on test server, so it's a new bug that will surely get a new unit test when fixed.

  8. #8
    Devoted Fan Gondorian's Avatar
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    UPDATE: I think the fix is simple, and I've just made an untested patch for Kyle that should do the trick (I can see the code where I am on holiday, but can't run Unity). I feel bad I introduced this one, but hopefully he can sort it for 2.85.

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