First thing is first. I have high hopes for Serena and I truly want her as a force to be reckoned with in SE.
I have constructed a Serena Hand Disruption that has won 11 out of the last 16 games, which is a great start imo for Serena. After a lot of thought I decided that I really want the community involved in this to help it grow so I decided to post it.
If you guys have a passion for Serena like I do then please help me make this a great (and hopefully at least semi-competitive deck)
Here we go.
***HERO***
Serena Thoughtripper
***Allies (22)***
2x Lily Rosecult
4x Kristoffer Wyld
2x Tainted Oracle
3x Night Owl
4x Aetherborn Wisp
1x Viska, The Scarlet Blade
4x Tenacious Buccaneer
2x Thunderstrike Construct
***Abilities (9)***
2x Stop, Thief!
3x Pay Day
4x Glimmer of Hope
***Armors (2)***
2x Black Garb
***Weapons (6)***
3x Thoughtripper's Cutlass
3x Spirit Shuriken
TOTAL: 39 cards + Hero
Okay, I'll start with the weaknesses I have seen so far.
Gravebone. If he doesn't use his ability on Dakrath he is managable. But there is no hard creature kill in this deck except for Spirit Shuriken and even that is situational.
Inconsistencies. The games that I have lost, sometimes I drew 2-3 tenacious buckaneers in the first hand or shortly after (first two draws)
So far honestly that's all I have found. the goal is to stay one step ahead of your opponent and force them to make moves.
Here is what I have been doing.
1CC: Play Kristoffer if you have him
2CC: Glimmer of Hope if you have 0 Tenacious buccaneer's in your hand and cross your fingers.
3CC: Situational. Use payday if he will have 4+ cards in his hand. or if you have a spirit shuriken in hand and are pretty positive you can get away with a discard without throwing away early game, do it. if you have a Glimmer of Hope and a wisp in hand and you think you can get away with it play the wisp and GoH next turn for hopefully a buff (and a buccaneer)
4CC: Optional, Spirit Shuriken obviviously if they have 3+ allies. A tained oracle for the draw is also a great idea. I'll be honest at this point its heads up.
On turn 4 I have either summoned SS because they have 3+ allies or I can get away with a discard. Or a tainted oracle if I have some sort of upper hand on field control thanks to the lucky Buccaneer!
The Thunderstrike Constructs serve as a great (and unexpected) ally, dealing 2 damage which could help you kill a 6 health ally assuming you can pump your cutlass to 4 damage.
I don't really know what else to say.
Please give me you're input and together lets build a great deck!
Bookmarks