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Are you talking about Twilight Herald, Harbinger of the Lost, both, or something else?
Least active member of: ETC (Ended There by Chance)Account for Gondorian to transfer Shadow Crystals to: m0ghedian
Bah, that's what I get for posting at work while I'm distracted... Both. Twilight herald to kill harbinger. For some reason my brain keeps renaming harbinger as herald of the lost. I'll try to clean that up.
Thanks for the catch.
Edit, cleaned I hope it makes sense now.
Last edited by Khamya9; 08-14-2014 at 04:45 PM.
For the record, I love discard as a mechanic and always have. Back in my mtg days I used to love running a black based hand disruption deck or green/black fast reanimation deck. I don't have an issue with this mechanic at all per se it's just getting the balance right that's tricky.
I feel for the DT as it's a thankless job most of the time and very hard to get right.
I think that on the whole the set has been done well, and with a few small tweaks it will be ready to roll out to the masses.
Right now I do wish that there was a generic human ally that was 2 resources for a 2/2 which has there ability - while an opponent controls an undead ally 'this' has +1 attack and +1 health. Would help balance out grave resistance but means you have sub par allies if your opponent is playing any undead.
I had a thought that may be completely baseless (you know, since I haven't been active in quite some time and haven't actually had the opportunity to play against a discard Zal yet), but I thought it was worth throwing out there anyway. If those "discarded from anywhere" cards were made to act one way when discarded from hand and another way when discarded from deck (no idea how much coding that would take or if it's even possible), would it solve any problems? For instance, if BD had it's current ability when discarded from the deck, Praxix can keep him, and if he lost the ability he has for, say, only doing one or two damage from the hand, would that help matters at all? You still lessen the blow of discarding a card, but you lose some of the punch Praxix can give these types of allies.
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Imo the big problem with Living Armor and Brimstone Devourer is their haste.
Most discard mechanics, while offering useful card and field advantage, give your opponent a turn to control or respond to the threat. Brimstone Devourer and Living Armor have minimal counter play and are typically used in conjunction with effects that already give card advantage for the "cost" of discarding. Haste is huge and represents why a 2/2 for 3 (with an admittedly good active) receives as much love as it does.
Thanks for all the feedback via this thread and the one that led up to it.
Here are the balance changes we came up with:
http://www.shadowera.com/showthread....anges-for-2-86
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