but you can activate living armor right after playing it and attack that turn. So you get an ally with an uncounterable version of haste - and a discard, which in the decks that use this is a bonus. The fact that you can choose not to use haste in exchange for some solid damage mitigation doesn't make it a less powerful ability. In certain elementalis decks living armor comboed with other cards can work out to 10+ damage for 6 resources, immune to anti-haste cards. I don't think it's overpowered really, those decks have counters and living armor isnt good enough to save them consistently. The problem will come later, when there are many "super haste" options allowing for themed decks and it will become difficult to build in good counters for them.
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