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    DP Visionary FDL's Avatar
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    [SF] All in Lance

    12/01/2015 UPDATE:

    1x Lance Shadowstalker

    3x Zealous Mystic
    3x Champion of Irum
    4x Zailen Crusader
    4x Night Owl
    4x Aldon the Brave
    4x Irina, Guardian of the Swan

    4x Silent Strike
    4x Backstab
    2x Treasured Heirloom
    1x A Legend Rises
    4x Somke Screen

    2x Anklebreaker

    ORIGINAL THREAD:

    Here's a different take on an original Hero: Attachment heavy aggro Lance!

    1x Lance Shadowstalker

    2x Skilled Ironmonger
    3x Champion of Irum
    4x Zailen Crusader
    3x Night Owl
    4x Aldon the Brave
    4x Irina, Guardian of the Swan
    3x Eriss Fateweaver

    4x Silent Strike
    4x Backstab
    3x Treasured Heirloom
    1x A Legend Rises

    4x Anklebreaker

    The first thing you might notice, is that there is no proper draw engine, instead we rely on 8 cantriping attachments, Treasured Heirloom and (to a lesser extent) Night Owl.

    You might be afraid to run out of steam. Well, you will. (But your opponent will run out of life first, so it's all good.)

    The deck plays out in three phases:

    Step 1: Get board control before turn 5. Achieved by killing stuff with backstabbing weenies (ideally a free Backstab off of Zailen Crusader). If you miss your 2 drop, Night Owl will often survive for a T4 Zailen Crusader + Backstab/Heirloom (or even a simple Aldon). A great play is T3 Zailen Crusader + Silent Strike to set up something like Aldon + Treasured Heirloom or hasted Irina + Backstab

    Step 2: Bash face. This is the point at which your advantage is the greatest. Your cheap cantrips have stocked your hand but your opponent needs to take a moment to set up. Proceed to deal 10+ damage for 2 turns. You can stall his board with Anklebreakers while your allies go to town.

    Step 3: Win. Your opponent is now on low health, and you probably only have one card left in hand. If he's taken care of your board, set up something big for your second ability use. Anklebreaker is great to tide you over.

    In other words, you never lose tempo and constantly play or buff threats. When your opponent takes time to set up, get in and punish him for it (you'll even get some free wins out of it). Actually, you have no choice, because if you fail to deal enough damage early and your opponent gets a good defensive position (healing, armor, traps, etc) you might never be able to finish him.

    Irina is the all-star here, doubling all buffs and regularly hitting for double digits damage.

    I'd write more but then you wouldn't watch my videos!

    Deck Tech | Game 1 | Game 2 | Game 3

    But don't take my word for it and watch as Veles wins a pop up with this exact list:

    Last edited by FDL; 01-20-2015 at 03:51 PM.
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