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View Poll Results: Should we rebalance some of the discard cards in SF?

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  • Yes. Some are way too strong.

    33 37.08%
  • Yes. Some are too luck-based.

    13 14.61%
  • Yes. They are too popular.

    7 7.87%
  • No. It's fine as-is.

    45 50.56%
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  1. #11
    Senior Member Ice's Avatar
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    I think most of the discard cards are okay. As others have said already, Living Armor is probably the worst offender of the bunch, being great both offensively and defensively, so I'd keep an eye on that.
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  2. #12
    Senior Member Veles's Avatar
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    Quote Originally Posted by trevorJacobs View Post
    I don't think Gravebone as a whole is OP; he was pretty weak before, so a bump is a good thing; i'm saying that the specific move of getting a 7cc out for free on T4 is too much. The value of Gravebone's ability is equal to how many CC you can get for it; it seems that the rule-of-thumb is that 1 point of SE is worth 1CC (roughly)*. SF makes Gravebone ability worth nearly twice that. This was not an option pre-SF, as there was not a 7cc ally to revive

    Fair enough if you don't want to remove the interaction entirely - I wonder if there is another way, like removing (some of) the ability / HP if he comes back from the dead, or reducing his damage reduction and making a 6CC?

    * eg:
    Zaladar = Lightning Strike
    Jericho = Sever Ties
    Majia = Fireball plus draw
    Victor = Perfect Shot (plus draw, oddly...)
    Zhanna = Healing Touch (slightly under-powered?)
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    You are forgeting to add casting cost of getting darkath to the graveyard.

    If you count SE as a resource as well then:

    GB ability + Harbringer = 6 resources for 7 cc ally + 1/4 or 2/4 vanilla ally plus shit ton of luck
    GB ability + Falseblood Cultist = 8 resources for 7 cc ally + 2 cards drawn + 2/3 vanilla ally

    But stuff that will get rid of it instantly cost less resources overall than playing it or at worse case equally.

    Retreat 2 res
    The Bigger They Are 4 res
    Crippling Blow 2 res
    Marksman 4 res
    The Perfect Shot + Banebows Ability 7 res (does two more damage to other ally or hero)
    The Perfect Shot + Baduruu's ability 8 res + a 3 attack weapon in play
    Victor + Gambit 6 res + 2 cards drawn
    Ythan + 3 attack ally 7-8 resources
    Black Garb 3 res
    Garth + 4 attack ally (Night Owl on board + Aldon/TH) 6 res
    Garth + Concoction (+2 attack ally on board) 6 res
    Assassination 3 res
    Transmogrification Curse 4 res
    Zhail's Hymn 3 res
    Wave Collapse 4 res
    ^^These are all possible to play on t4

    Mind Control 5 res + 5 damage to GB
    Tidal Wave 5 res clears his board
    ...
    Last edited by Veles; 07-31-2014 at 01:25 PM.
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  3. #13
    DP Visionary FDL's Avatar
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    Quote Originally Posted by trevorJacobs View Post
    I don't think Gravebone as a whole is OP; he was pretty weak before, so a bump is a good thing; i'm saying that the specific move of getting a 7cc out for free on T4 is too much. The value of Gravebone's ability is equal to how many CC you can get for it; it seems that the rule-of-thumb is that 1 point of SE is worth 1CC (roughly)*. SF makes Gravebone ability worth nearly twice that. This was not an option pre-SF, as there was not a 7cc ally to revive

    Fair enough if you don't want to remove the interaction entirely - I wonder if there is another way, like removing (some of) the ability / HP if he comes back from the dead, or reducing his damage reduction and making a 6CC?

    * eg:
    Zaladar = Lightning Strike
    Jericho = Sever Ties
    Majia = Fireball plus draw
    Victor = Perfect Shot (plus draw, oddly...)
    Zhanna = Healing Touch (slightly under-powered?)
    Darkclaw ~ Full Moon
    One big difference between the Heroes you listed and Gravebone, is that they impact the board immediately with their ability. Gravebone gives the opponent a turn to react (unless he has Bone Sabre - but then you have to add 5cc and for T5 to benefit.

    That and you can see it coming from a mile out so you keep your Crippling Blow, Sword Thief, Zail's Hymn, etc handy.

    You can actually get Dakrath out on T3 with Abomination Factory/Crystal Shards/Harbinger + Sun Blighted One.
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  4. #14
    DP Visionary FDL's Avatar
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    A question to those who picked option 1: which discard decks are way too strong?

    Discard Zaladar?
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  5. #15
    Senior Member Mightyoak713's Avatar
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    I personally play gary again. And I dont worry about zal too much. Even playing as baduruu I can win. So im not discouraged by the discard. Tbh I like the option of style of play. Just wish I could had a new RD card for baduruu
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  6. #16
    DP Visionary Index's Avatar
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    Quote Originally Posted by Mightyoak713 View Post
    I personally play gary again. And I dont worry about zal too much. Even playing as baduruu I can win. So im not discouraged by the discard. Tbh I like the option of style of play. Just wish I could had a new RD card for baduruu
    IMO Baduruu is one of the worst match-ups for Zal.
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  7. #17
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    Quote Originally Posted by Veles View Post
    You are forgeting to add casting cost of getting darkath to the graveyard.
    Ah no - because you can get him to the graveyard on the turn(s) before, where you may not have done anything. You don't do it all in one turn. And there are lots of options:
    - Abomination factory
    - Harbinger (which also gets you a strong 2cc ally)
    - Falseblood cultist (which also gets you draw)
    - Glimmer of Hope (again, draw)
    - Any opponent discard mechanisms (Praxix etc.)

    Your point about the counters is completely right - to be clear, i'm not saying that Dakrath is OP. As you say, he is fairly easy and cheap to counter. My point is that ALL THE DISCARDS mean that he can get into play *very* quickly

  8. #18
    Senior Member Veles's Avatar
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    Quote Originally Posted by Index View Post
    IMO Baduruu is one of the worst match-ups for Zal.
    Res des. Bauruu with good start is bad match up for any hero. If he doesn't get to chain his res. des. only think is needed to destroy his weapon and he is done.
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  9. #19
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    Quote Originally Posted by FDL View Post
    A question to those who picked option 1: which discard decks are way too strong?
    Anything that can turn discard, which is usually a penalty, into a strength:

    - Zaliscard (Brimstone Devourer, Reactorary, Living Armor, Infinity Core, Dagger of Fate) - probably OP
    - Praxix (as above, but with mill strategy, All Hope Is Losts etc) - probably not OP, but NPE when it gets you (e.g. AHIL loop )
    - Aramia (Aetherborn Wisp is still good, Glimmer of Hope, Bucanneer, Abomination Factory) - fine with this; not OP any more
    - Gravebone (any discard plus fatties esp. Dakrath) - this is annoying (see above)

    Basically, discard should be a penalty, but these decks can all harness it - i.e. the "cost" of Living Armor is not a cost at all! For 8cc you can:
    - prevent 12 damage
    - deal 3 direct damage (BD) OR play a 2/3 (Reactorary)
    - play a 4/1 with haste
    - heal 2 (infinity core)

    Finally, more generally, I think it's fairly uncommon for CCGs to play with the graveyard in this way - is it a good plus point for SE, or more of a weird mechanism that doesn't really work for some classes and is confusing to newcomers?

  10. #20
    DP Visionary 4Ak's Avatar
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    Veles - i perfectly agree with what u said about Living Armor, Zaladar is already powerful enough and imho does not need the benefit of such powerful tool. if it was up to me, i would take it away form Elementals as a class (...not sure how much that would hurt Elementalis, since i don't play him much)
    ...i actually don't quite understand why Zaladar, who was already one of the (if not The) strngest heroes got access to such powerful (though costly) tool

    if this cannot be taken away from Zal for whatever reason, i would say make it al least cost actual SE (2SE perhaps?), but again, i don't have the feeling that takin LA away from elementals would seriously affect Zal's playability in SF

    trevorJacobs - leave Gravebone alone! ))))) this poor fella finally got himself a toy that can actually make him playable, leave him be! i know it can be annoying when you don't have the right answer for Dark bein pushed on the board with GB's ability on t4, but rest assured is more than just perfectly possible to deal with it, as it is to shut down GB completely

    peace out guys!
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