I think most of the discard cards are okay. As others have said already, Living Armor is probably the worst offender of the bunch, being great both offensively and defensively, so I'd keep an eye on that.
I think most of the discard cards are okay. As others have said already, Living Armor is probably the worst offender of the bunch, being great both offensively and defensively, so I'd keep an eye on that.
You are forgeting to add casting cost of getting darkath to the graveyard.
If you count SE as a resource as well then:
GB ability + Harbringer = 6 resources for 7 cc ally + 1/4 or 2/4 vanilla ally plus shit ton of luck
GB ability + Falseblood Cultist = 8 resources for 7 cc ally + 2 cards drawn + 2/3 vanilla ally
But stuff that will get rid of it instantly cost less resources overall than playing it or at worse case equally.
Retreat 2 res
The Bigger They Are 4 res
Crippling Blow 2 res
Marksman 4 res
The Perfect Shot + Banebows Ability 7 res (does two more damage to other ally or hero)
The Perfect Shot + Baduruu's ability 8 res + a 3 attack weapon in play
Victor + Gambit 6 res + 2 cards drawn
Ythan + 3 attack ally 7-8 resources
Black Garb 3 res
Garth + 4 attack ally (Night Owl on board + Aldon/TH) 6 res
Garth + Concoction (+2 attack ally on board) 6 res
Assassination 3 res
Transmogrification Curse 4 res
Zhail's Hymn 3 res
Wave Collapse 4 res
^^These are all possible to play on t4
Mind Control 5 res + 5 damage to GB
Tidal Wave 5 res clears his board
...
Last edited by Veles; 07-31-2014 at 01:25 PM.
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One big difference between the Heroes you listed and Gravebone, is that they impact the board immediately with their ability. Gravebone gives the opponent a turn to react (unless he has Bone Sabre - but then you have to add 5cc and for T5 to benefit.
That and you can see it coming from a mile out so you keep your Crippling Blow, Sword Thief, Zail's Hymn, etc handy.
You can actually get Dakrath out on T3 with Abomination Factory/Crystal Shards/Harbinger + Sun Blighted One.
A question to those who picked option 1: which discard decks are way too strong?
Discard Zaladar?
I personally play gary again. And I dont worry about zal too much. Even playing as baduruu I can win. So im not discouraged by the discard. Tbh I like the option of style of play. Just wish I could had a new RD card for baduruu
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IMO Baduruu is one of the worst match-ups for Zal.
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Ah no - because you can get him to the graveyard on the turn(s) before, where you may not have done anything. You don't do it all in one turn. And there are lots of options:
- Abomination factory
- Harbinger (which also gets you a strong 2cc ally)
- Falseblood cultist (which also gets you draw)
- Glimmer of Hope (again, draw)
- Any opponent discard mechanisms (Praxix etc.)
Your point about the counters is completely right - to be clear, i'm not saying that Dakrath is OP. As you say, he is fairly easy and cheap to counter. My point is that ALL THE DISCARDS mean that he can get into play *very* quickly
Retired Card Game Designer
“Let the future tell the truth, and evaluate each one according to his work and accomplishments.
The present is theirs; the future, for which I have really worked, is mine”
― Nikola Tesla
Anything that can turn discard, which is usually a penalty, into a strength:
- Zaliscard (Brimstone Devourer, Reactorary, Living Armor, Infinity Core, Dagger of Fate) - probably OP
- Praxix (as above, but with mill strategy, All Hope Is Losts etc) - probably not OP, but NPE when it gets you (e.g. AHIL loop )
- Aramia (Aetherborn Wisp is still good, Glimmer of Hope, Bucanneer, Abomination Factory) - fine with this; not OP any more
- Gravebone (any discard plus fatties esp. Dakrath) - this is annoying (see above)
Basically, discard should be a penalty, but these decks can all harness it - i.e. the "cost" of Living Armor is not a cost at all! For 8cc you can:
- prevent 12 damage
- deal 3 direct damage (BD) OR play a 2/3 (Reactorary)
- play a 4/1 with haste
- heal 2 (infinity core)
Finally, more generally, I think it's fairly uncommon for CCGs to play with the graveyard in this way - is it a good plus point for SE, or more of a weird mechanism that doesn't really work for some classes and is confusing to newcomers?
Veles - i perfectly agree with what u said about Living Armor, Zaladar is already powerful enough and imho does not need the benefit of such powerful tool. if it was up to me, i would take it away form Elementals as a class (...not sure how much that would hurt Elementalis, since i don't play him much)
...i actually don't quite understand why Zaladar, who was already one of the (if not The) strngest heroes got access to such powerful (though costly) tool
if this cannot be taken away from Zal for whatever reason, i would say make it al least cost actual SE (2SE perhaps?), but again, i don't have the feeling that takin LA away from elementals would seriously affect Zal's playability in SF
trevorJacobs - leave Gravebone alone! ))))) this poor fella finally got himself a toy that can actually make him playable, leave him be! i know it can be annoying when you don't have the right answer for Dark bein pushed on the board with GB's ability on t4, but rest assured is more than just perfectly possible to deal with it, as it is to shut down GB completely
peace out guys!
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