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  1. #21
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by chamthabo View Post
    I went testing it on test server and found a bug.

    Attachment 6314

    As you can see, I used Enrage and 2x PoTL and in the graveyard was 1x Honour death which should make my Boris having 44 health, but health indicator only stopped at 40 and didn't go any further. I then assumed there would be some kind of "hidden health" like when people are talking about Shard of Power.

    I waited until AI Ter summon Beladona and buffed her with War Banner. Beledona hit my Boris with her 5 damage and it appeared that there wasn't any "hidden health", my Boris's health simply went down to 35. I wasn't fast enough at capping screen shot and Ter had already destroyed his own War Banner in this picture.

    I just notice when posting this, Beladona's attack type is arcane.
    The cap of 40 is not an official rule. Must just be implemented like that.

    EDIT: Yeah, I can change it to more real easily. How about 80? Will that do? (May not display right without some extra graphics though. Need to talk to Kyle.)

  2. #22
    Senior Member pjoe0211's Avatar
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    for old folks, that white square used to appear after like 11 attack, used to happen all the time in elementalis duals where mindcontrol would take ally permanently and having multiple sparks out kept stacking the amount of attack and hp the ally would gain. it was pretty crazy
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  3. #23
    Senior Member msaf's Avatar
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    Quote Originally Posted by Kruxes View Post
    I'm sure that was vs the AI... I can't see the timer...
    The last chance to impress AI before it gets upgraded

  4. #24
    Senior Member oggtheman's Avatar
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    Quote Originally Posted by Gondorian View Post
    The cap of 40 is not an official rule. Must just be implemented like that.

    EDIT: Yeah, I can change it to more real easily. How about 80? Will that do? (May not display right without some extra graphics though. Need to talk to Kyle.)
    80 Is plenty
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  5. #25
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    Quote Originally Posted by oggtheman View Post
    80 Is plenty
    Seems you two are on different pages.

    One is talking about a graphical glitch on an allies attack which will probably never occur in QM unless someone ignores allies like the AI does.

    The other is talking about the underlying health cap of the hero card.

    Maybe I missed something but thought it should be pointed out if a resolution was to be found.
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  6. #26
    Senior Member Leviosablade's Avatar
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    That's ridiculous 40 attack XD
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  7. #27
    Senior Member oggtheman's Avatar
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    Ok. I do not think there should be a attack max but there SHOULD be a health max
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