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  1. #21
    Senior Member Twio's Avatar
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    Thanks, this is very good news
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  2. #22
    DP Visionary Preybird's Avatar
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    With the sleeves and playmats would it be too difficult to have a default setting for them, as opposed to having to select them for every deck?
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  3. #23
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Hollow Humanoid View Post
    So the Raven's Gambit and Spitfire Hound will get fixed but does that mean the same for Spiked Bolas Strike and Spitfire Hound becoming fixed as well?
    I didn't fix that one, so can't say for sure. I will test it out. Assume it works for now.

  4. #24
    Senior Member Backer's Avatar
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    What about everyone seeing the cards drawn by Dimension Ripper and Transference?

  5. #25
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Preybird View Post
    With the sleeves and playmats would it be too difficult to have a default setting for them, as opposed to having to select them for every deck?
    Good idea. DEFAULT for the win!

  6. #26
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Backer View Post
    What about everyone seeing the cards drawn by Dimension Ripper and Transference?
    That used to be an everso brief glimpse, but i guess now it is worse. Kyle can fix that, I hope. Please report it on bug thread.

  7. #27
    Senior Member pjoe0211's Avatar
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    Quote Originally Posted by Gondorian View Post
    you sure it was a twilight ally?

    EDIT: worked correctly for me just now on test server 2.8505. I killed a Twilight ally with a Mark of the Feared and Krygon ability. Both times Eidolon triggered correctly.
    well i didnt do it on test server, but in pop up yesterday it def happen with spiked bola strike, i just never reported it
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  8. #28
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by pjoe0211 View Post
    well i didnt do it on test server, but in pop up yesterday it def happen with spiked bola strike, i just never reported it
    No worries then. That is fixed. All the on-death stuff is fixed now. Unless someone tells me otherwise in a Test Server game.

  9. #29
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    Quote Originally Posted by FDL View Post
    They do look a little cheap. A little polish would help. (I can't think of anything brilliant yet though...)
    Any ideas for this? MTG just has a small panel with a boring "3/4" etc. At least ours has fancy icons and stuff. I was thinking of having a background box behind the zoomed icons, so they don't look so out of place and look more integrated into the card. But then you can't see anything behind them, which can be important to at least know if there is some ability text there or if the ability has been used...

    I also tried zooming in on the card art so the whole card area is just the image, but it didn't look good at all

  10. #30
    DP Visionary FDL's Avatar
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    Quote Originally Posted by Kyle View Post
    Any ideas for this? MTG just has a small panel with a boring "3/4" etc. At least ours has fancy icons and stuff. I was thinking of having a background box behind the zoomed icons, so they don't look so out of place and look more integrated into the card. But then you can't see anything behind them, which can be important to at least know if there is some ability text there or if the ability has been used...

    I also tried zooming in on the card art so the whole card area is just the image, but it didn't look good at all
    I think Heroes of Might & Magic 2 had fancier icons!

    Hearthstone is cartoonish, but its consistent throughout.
    Duels of the Planeswalker is slick and modern, and the 'boring' boxes work.
    MTGO still looks likes its from 2001 so that's not an aesthetic reference.

    Maybe it's just a question of resolution but they kinda stray from the 'real cards' looks you've been pushing for SE.

    What if you had the stats under the card, in the space between rows? It wouldn't hide the cards (especially the beautiful foils) and it might look more natural...

    BTW, how does it work if you have a lot of allies out (when they start overlapping over each other)?
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