Concerning TD:
In certain decks I love this card, some awesome combos come from this. Troll Prax hates this card.
Number one reason I dont run this card (or any other uncontrollable self mill in this deck) is this deck relys on certain cards to win. It is completely possible to get a bad draw and lose the game because you milled off your last soul reap or one too many Ahil. All discard in this deck can be 'turned off' you can stop self mill at any time to 'catch your breath'. TD once played cant be turned off unless you build in another card (arthyles crypt) to stop the discard.
Second Reason is that in some games you fail to keep rev on the board and can mill yourself harder than your opponent. Forcing you to 'stand' on a full hand to prevent fatique (remember I dont run renewal with this deck).
Third, turn four is the first time you really get to make your first move. With perfect draw youve done nothing but cycle down an ahil, drop and draw on shard, played rev and drawn again. Turn four is the first time you get to actually do something to answer the board. Only in rare cases does this deck resource over 6 which means no matter when TD shows up it eats a full turn leaving no control options for the two remaining resources.
It just doesnt fit unless you change the deck and this deck is balanced to mill as fast as possible, adding new combos just slows you down and a slow troll is a dead troll.
Concerning 'Nerd Poles' (80+ decks):
This deck hovers at 250 for me. While I did have trouble with nerd poles for a while they have died down alot. When I do get em I have a choice, try to win via aggro or drop the game and roll again. Some decks suffer greatly from too many cards and end up top decking very fast. If you know the class is going to need draw and doesnt topdeck well give it a go. Well placed mind controls, brimstones, and cultists can with you the game, pace yourself to use soul reaper twice. If destiny draw activates and your opponent fails to catch their draw machines you can pull it off. Sadly though, with ahil as our wincon too many cards are just too hard to clear.
Concerning matches vs other elementals running ER
Yes, this is annoying but can be oversome with a bit of luck and timing. Whenever you match up against ele watch the graveyard. If you see an ER (75% of the time you will see one) start planning. Never sac santas in an ele duel. The trick is to push him down without him popping er. If they are playing on 1-2 in hand with 9 in deck and you save a shadow font, mimic, and bs you can steal the win. Alot of ER players when facing mill will wait until the last minute to pop ER, vs prax and ahil they do this often around 4-6 cards. If you can blitz them in the end with harbringers, santas, mimiced santas, and your ability you can in theory mill 10-11 cards in a single turn (bs x2, ability, harbringer) if you are lucky and deck yourself with the saved santas youll pull up your ahils and trollface.jpg. This is the time to resource over 6, the more you resource the bigger your final push can be (without sf the above combo is only 6, with sf its 10, using mimics its 12, I aim for 10 vs elementals unless I know Ill need to mimic my santas)
Remeber Troll Prax doesnt play fair, he lets you think your gonna win, he looks like he is going to die on your next turn only to bounce back to full health and loop you to rage heaven. Play careful, play slow and thoughtfully. This deck is the comeback king but you have to play your opponent, not your opponents deck. Watch the graveyard for clues to what he has in hand and for trollol mimic moments. Keep reverb out and proc it every turn. Never sac a mimic or soul reaper. Keep one ahil or mimic in hand at all times.
Serena is horrible creature. Nerd poles are nerdy.
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