I guess you could call this the third incarnation of my Lance Deck. Decided to go back to the traditional route with IGG for a consistent draw engine and forego the previous route I had of relying solely on cantrips and burst. I also geared the Deck less on comboing with Irina and just made it more of a bonus type of thing, rather than core.
Allies:20
4 Skilled Ironmonger
3 Jasmine Rosecult
3 Zailen Crusader
2 Aeon Stormcaller
2 Aldon the Brave
2 Thunderstrike Construct
2 Irina, Guardian of the Swan
2 Eriss Fateweaver
Abilities:12
4 Backstab
3 Garth's Concoction
3 Stop, Thief!
2 The Bigger They Are
Artifacts:4
4 Ill-Gotten Gains
Weapons:4
4 Anklebreaker
Size: 40 cards + Hero
Skilled Ironmonger is there because it is Puwen - Premium Deluxe Version For Rogues only. The nice little gimmick of adding on one durability to Anklebreaker could possibly make or break a game. Although it is rare, but it could happen. The 2 attack is also nice as it adds a little more aggression in the early game compared to using Nightshade. He also has 3 HP meaning he has slightly greater survivability in certain specific scenarios.
I am using Thunderstrike Construct over Raven as Thunderstrike does have an immediate impact when summoned, even without Haste. With Lance ability, it is 5 total damage you can throw onto the board. The drawbacks to this though is it cannot deal with cards like Sandworm or SK Loop as well as Raven can. Also, it is Unique unlike Raven so you can only have out one at a time. This has only been an issue in a few very specific cases so far.
Irina because she is a total beast with Lance. Especially if you go T3 Crusader, T4 Irina to Lance Ability to Backstab.
Eriss is my endgame beater. She is also my anti-attachment Tech. She has won games for me by herself, especially against Warriors. "Crippling Blow? Nope. Enrage? Here take 10 damage. Blood Frenzy? Take this chill pill please."
Backstab because it is probably one of the best new Rogue cards from SF. +2 attack, Ambush, and a cantrip draw that can be casted for free with Crusader? What more could you ask for? This card allows you to get that little extra "oomph" you need when trying to take down an ally or going for the throat for game.
Garth's Concoction is a card I am really starting to like. It pretty much is a Fireball, dealing a total of 4 damage. 3 damage right away and 1 damage from the poison during the start of their turn. The fact that you can also use Lance's ability and then cast this afterwards is quite strong as well. Casting this to take out an ally and then Hasting in whatever to take out another allows you to keep the board under good control, once you have it.
The Bigger They Are is my substitute for Assassination. Yes, Assassination costs 1cc less, but it requires an unexhausted, un-frozen, un-disabled ally. With this, you can Summon an ally and then immediately cast it. The second aspect I am using this is because the ally does not need to be exhausted after casting. This allows for me to maintain some aggression on the board while being able to take down that beefy threat. Although you do have to time this right, as it can affect your own allies as well. However, given that I normally only use this for 6 HP or higher allies, it doesn't affect me much seeing as I only have 3 allies that are a 6HP or higher.
I am using Anklebreaker over Cutlass as I feel Lance just cannot use it effectively as Serena and Garth, seeing as he cannot buff the damage he deals with it, requiring other damage sources, and the fact his board control relies more on allies compared to Serena and Garth IMO. Although I might try Cutlass sometime soon.
Things I want to try are Gaderi Reaver, Knight of Unaxio, Midnight Sentinel, Cutlass (As previously mentioned), and maybe throw in a single Viska in there.
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