After Bobby's suggestion on posting a decent Skervox deck, I decided to post my first deck here. It is the deck that I used for my streak in Skermania (an internal BP challenge). I only achieved 8 consecutive wins, but it looked very promising for more. It is quite straightforward to play as you will see.
So, this is the deck:
Skervox
Allies: 22
4x Ironhide Karash
3x Death Mage Thaddeus
4x Voracious Arachnid
4x Venomflame Archer
3x Murderous Hulk
4x Shadow Knight
Abilities: 13
4x Poison Arrow
4x Hunter’s Gambit
3x Bounty Hunter
2x Ley Line Nexus
Items: 8
3x Anmor's Horn
3x Wrath of the Forest
2x Soul Seeker
Total: 43 + Hero
The plan is to flood the board with allies (most of them are low cost) and using Skervox ability to control it from there on. The key allies are Voracious Arachnid (lots of allies are expected to be killed boosting Arachnid's attack) and Venomflame Archer (a good synergy for Bounty Hunter). IK is the best 2cc drop imo and DMT is still a decent 3cc ally with a non-retaliated damage that can also deal with stealth. Murderous Hulk is one of my favorite 4cc Shadow allies with an incredible ability; he can also damage allies from "distance" and kill nearly-dead poisoned allies to boost my resources through Bounty Hunter. Last but not least is the SK with his impressive ability of either looping himself or "reviving" my other allies. Also, SK can get an advantage of surviving at least one turn if he is timed well with Skervox ability.
This built tries to get the best out of Bounty Hunter (another important card for this deck although you can still win without using it). Poison Arrow gives another boost on Bounty and helps to control the board and not waste your ability when your opponent has few allies on board.
The draw power is great with Gambit and WotF mainly for early game and Anmor's Horn for late, after having increased your resources with Bounty. I found that I sacced too frequently Bounty Hunter and Anmor's Horn so I cut the 4th copy in order to add 2x SS. You usually don't need these cards very early, especially Anmor so even 2 copies might be sufficient. The good thing is that with Anmor almost every card is useful, either by playing it or drawing from it through Anmor. Lastly, I have added 2 LLN because a high durability armor can really harm this deck because it is built around low attack allies.
Lets give an example of an optimum play imo (listed in order of significance):
T2 IK/Gambit/Bounty Hunter
T3 Venomflame/DMT/Arachnid
T4 WotF/Hulk/ any 2x 2cc combo
T5 Ability if lots of opposing allies or PA/Gambit + Arachnid
From T5 and on there is a lot of variety on how you can play this deck, but having set up the board early with two allies plus WotF makes the things much easier from there.
As my guildmates suggested, you can try replacing DMT or Hulk with few more fatties because with so many resources you can easily cast them and recycle them through SK.
Feel free to comment on it; I know that it is not the best tuned deck but gets the job done for most match ups.
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