I've been trying to find a competitive deck that includes Vozitian Orders for a while now and after playing around with many variations, this seems to be the most effective so far. This is an extremely unique deck and is so much fun when it operates properly. I've never experienced a deck that can completely dominate a game like this one can where you will be using your opponents' allies against them. However, it doesn't perform consistently. My rating goes back and forth between 220-240. I hope that by sharing this build with the community, some useful suggestions could be given.
1 Lance Shadowstalker
4 Kristoffer Wyld
2 Birgitte Skullborn
4 Priest of the Light
3 Oliver Fagin
3 Sword Thief
4 Assassination
4 Stop Thief
3 Coercion
4 Ill-Gotten Gains
4 Anklebreaker
4 Vozitian Orders
First and foremost, this deck requires a lot of thought and you will experience longer games. Also, you'll need a few pieces in place in order for it to perform well. But if you can survive until you've reached 6 resources with a reasonable amount of health and said pieces in place, then things can get very interesting.
The main strategy of this deck revolves around the Vozitian Orders mechanic. The most obvious combos are Priest of Light to slow or halt your opponent's shadow ability and gain a point of health, Sword Thief to immobilize their allies, and Kristoffer Wyld for an extra point of damage. I've included 1CC allies to cheaply trigger Vozitian Orders, also summoning Kristoffer and casting Assassinate can be very useful.
The real fun starts when you've reached 6 resources. At that time you can cast Coercion and then a 1CC ally to return it to your hand. However even if you can't return the ally you've borrowed, Coercion can be a great card if you choose the right ally to control. If you can't trigger Vozitian Orders I suggest controling an ally that will die when counter-attacked so at least there's one less all ally to deal with and you've softened up another one. Also controlling an ally with a useful ability can come in handy. However remember that allies with Steadfast cannot be returned to your hand. Sorry if any of this was obvious, but I've found out most of these the hard way and it's not fun during a game. A lot of the games I lose because of one mistake. Also, don't cast abilities like Retreat or Road Less Travelled on an ally you've borrowed or else they will be returned to your opponent's hand. And one last thing, if you use Coercion on an ally with Treasured Heirloom and it dies, your opponent will draw 2 cards instead of yourself. Another thing I've found out the hard way. I haven't tried it on something like Night Owl, but I'm guesing it would yield similar results.
At 8 resources you could summon Oliver and then a 1CC ally to return him to your hand. That's most useful when facing a deck with Mind Control, but will also make your opponent hesistant to cast a 3CC ally or lower knowing that you have an Oliver in your hand. In my previous builds I've only had 2 Olivers so I rarely left him on the board since he rarely lasted more than a turn. Sometimes it's worth it to cast him just to snatch an opponent's ally and then return him to your hand. But now that I've added a third one I don't return him as often. So now I'm more likely to attack with him. cast an ally to return him to my hand, cast him again and maybe snatch another ally and if possible give him haste so he can attack a second time for a considerable amount of damage. You could easly perform 6 actions during one turn. I'm not sure what this feels like from my opponent's point of view, but I can imagine that it might get a bit confusing to keep up with everything that's going on.
There are a few things to keep in mind with Oliver. Once again I apologize if these are already obvious. Attack with him before casting anything and return any allies triggered by Vozitian Orders so his attack is at maximum. Although you may be tempted to sacrifice most turns for resources, remember that each card you sacrifice lowers Oliver's attack. Oliver is going to attract a lot of attention so it depends on the situation you're in whether or not to leave him on the board.
I can't begin to explain how fun this deck is when it behaves. There are few things more satisfying than using Coercion on a big guy like Aeon or Dakrath and then returning him to your hand. I've ruffled a few feathers with this deck so if you are going to give it a try then be prepared for trolls. Just ignore them. I don't see the point of arguing with complete strangers over the internet. Don't feed the trolls! Also, part of the novelty of this deck relies on the fact that your opponents probably have no clue what is about to happen to them. They probably won't destroy Vozitian Orders until they realize what you are doing with it, but make sure to keep an extra in your hand anyways.
Good luck to anyone who decides to try this deck out. I hope to read some useful suggestions anyone has to offer.
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