Hey so I just started playing with Boris skullcrusher Yesterday. I'm a big fan of tribe themed decks. For example, my grave bone undead deck. I've been looking at the Yari's so I thought I'd try them out. And I was amazed. I don't think my deck is completely balanced but I have been doing alright with it. So I am posting it on here in hopes of getting some help and criticism from veteran warrior players.
Boris' band of misfits
Boris skullcrusher
Allies: 18
4x yari spearman
4x yari bladedancer
3x yari marksman
3x yari shieldbearer
2x Xander, yari captain
Abilities: 19
4x crippling blow
2x rampage
2x metal of the yari
3x spiked bolas strike
3x blood frenzy
2x smashing blow
3x treasured heirloom
Items: 5
2x dragon's tooth
3x the king's pride
41 cards total
Before I get into it I just want to make a note. If this looks like anyone's deck I apologize. I'm not a fan of copying decks and I am also very specific to tribe only decks . So keep that in mind as I explain the deck.
Boris skullcrusher: I chose him because he seems to have good synergy with the Yari's themselves. With his creature destruction and Dragon's tooth combined. I have a pretty good chance of getting rid of problem allies.
Blood frenzy, rampage, and the metal of the yari: all of these seem to play very well together. Rampage with Boris's ability I am able to heal and make up for the damage I take from drawing two cards due to blood frenzy. Personally using the metal of the yari am able to keep most of my allies alive long enough to finish the game.
Crippling blow and spiked bolas strike: self-explanatory. The only thing I can say about them is that I only run three of spiked bolas strike simply because it cost 4 cc.
Treasured heirloom: felt the deck needed more draw then just blood frenzy. Not to mention the +1 to attack. It's only a three because I do not think I need 4 of them considering it's situational to where I have to have an ally on the board and have it killed to game my cards.
Smashing blow: as you notice there is only 2. I Feel this is the perfect number simply because most of the important armors; half of the amount in their deck will be discarded for resources . Some of the low-cost armors I'm not too concerned of . And by the time they have enough resources to play the armor that is dangerous should have a pretty good board presence.
Dragon's tooth: I only have two because I simply don't see the need for three. It costs 6cc to play and to be honest nearing the end game I should have enough Allies to successfully destroy any problem allies that they have.
The King's pride: I have three of these because I find myself discarding one in my first opening hand. Usually the second one gets destroyed by Layline Nexus, acid jet, etc... The third will finish the game.
Allies I will leave our self-explanatory. I wanted to have 18 allies total. Just feel that's a good number. They are all of the specific tribe. And seem to do well together. The only notable mention I think is the presence of 2 Xander, the yari captain. I just simply felt like one was not enough.
So there it is. The deck and explanation for the cards are use. I'm not saying it's perfect. I would like criticism and feedback from veteran warrior players.
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