is 320 max. median, mean, mode, or minimum rating?
is 320 max. median, mean, mode, or minimum rating?
IGN: AO1 Pjoe0211
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3rd in first tourny SE tourney ever
joint winner of 1.27 master tournament
2nd in crown(9) "Five Classes"
winner of 7 pop up tourneys
2nd in 4 pop up tourneys
2nd in green division 1 season 4
2nd in TJ ironman challenge tourney
Winner of 12 pop ups
2nd in 16 pop ups
Winner of [Beta Server] Every Heros Tournament
2nd in Gondorian's GR34T tournament
Winner of [SF] : Extremely Tough Challenge: THE DRAFT
i fought against this deck with Bloodfang, and got my ass kicked X(
Thanks
Max, once I hit 320 I switched to Portal Nish and dropped to 290 or so
GMT +13
IGN: Exterminans
Champion of Shadow Era for New Zealand
Theme Song: https://www.youtube.com/watch?v=wsdrJmXzISs
I like this deck a lot. I made some changes. Very small ones and mostly to adapt to my playstyle. But overall this deck gets me results.
GMT +13
IGN: Exterminans
Champion of Shadow Era for New Zealand
Theme Song: https://www.youtube.com/watch?v=wsdrJmXzISs
I want to say that when this deck works it really works. People see the writing on the wall and give up. I only just started playing the deck and trying to get the feel for what I'm sacrificing and when, but I really enjoy this deck. I have had some really bad openers but pulled it out. This decks really makes you think about all your moves.
Great deck. Thanks for posting it.
Pretty much the same.
I've tested many Threbin builds from forum and few creations of my own and this deck simply gives the best results. Depending on the meta some card choices might become questionable, but so far in this game state, I didn't find a single card unnecessary.
To anyone new to Threbin;
This deck might be a bit hard to play at first (landing can be *very* tricky depending on the matchup and game state), but it's honestly the best Threbin I've seen so far (be it my own or someone else's).
Awesome deck buddy! I generally love priest builds and the only thing I would change for personal preference would be to drop one lily and add another forgiveness. That card, to me, is underrated. It provides you with an easier choice with saccing for resources when you are dealt a good hand - like tidal wave or that second weapon. Plus you gain a SE. Might have to try this out. What about switching thunder strike with Justicar for that extra damage? She's helped me out in bind situations with 4 hp allies and I smite them for the kill.
What's are the typical 5t plays you do?
T1 sac
T2 scriptures
T3 D knight/Sindarok
T4 Oracle
T5 Weapon?
Last edited by Karniv04; 09-22-2014 at 12:25 PM.
There are basically 5 t5 plays this deck usually does;
1) Weapon
Probably obvious play, sub par unless you have templar on field, then it's quite powerful. Not just because its dmg potential, but because opponent usually will force its destruction by allies or via LLN. If youc an follow up with Scepter, it's gg.
2) tidal wave
Great play against any kind of rush or swarm deck, primarily Moonstalker or GB. For Zaladar it's a bit more effective to use weapons since their allies are usually around 2-3 hp and you can literally wipe out established board using weapon. The problem with Tidal is that you have to adjust your playing to it (Sindarok on t3 is a bit of a waste if you're planning on playing Tidal. You can use it to bait out their allies, but in most cases it's more useful to save it for later) so it can be easy to read (and sometimes you can make good Tidal bluffs because of this).
3) Construct
Dealing 2 unpreventable dmg and getting an ally with 5hp? Yes please.
It has dual effect on board state; it helps you get rid of opposing allies and gives you field presence (it's hard to remove).
Health reduction is the main reason it's here over Justiciar; it gets you results as soon as it hits the field so it's great stand alone card and therefore great play whenever opponent has an ally. Justiciar's 2atk don't do shit against Fortified wisp, Karash and Worm. Those are omnipresent and one of our priorities is to have those under control. On the other hand, Thunderstrike has 3 atk which is pretty troublesome for most of 3cc and 4cc allies.
And for Justiciar's eff; it doesn't work on opposing player's turn and to make real advantage off it you must have other cards like weapons, Smite or DK. That makes it terrible topdeck in most cases. Decks that use her usually have so many arcane dmg-based cards that she always has impact on the game as soon as she enters the field so she's pretty useful in Templar builds.
4) 3cc card+Scriptures
Scriptures are your main draw engine so many ppl will try to destroy it if they get the chance so if you draw an extra on t3-4 it's great to put another one after they destroy the first. You have good 3cc cards that do have to see play later than t3; Prayer (draw engine and armor destruction) and Smite (3dmg out of nowhere combined with ally attack is very powerful play if opponent is playing fatties). Or you can just drop an ally for field presence.
It's tricky because 3cc card choice depends on the matchup so you have to know opponent's deck well and it's 2 card combo, but doing this will usually be your starting point towards building a field.
5) 3cc card+forgiveness.
Similar to the above, but your goal is different. The play up there was intended to be starting point of developing your field, this play is a bit more destructive.
Cards, depending on the matchup, that get sacked t1 are usually our 5+ cc cards; weapons, tidal, thunderstrike... All of them are destruction cards.
Here playing 3cc cards, depending on the matchup and game state, is more of a diversion. Here your goal is to slow opponent down, then hit them hard next turn with scepter wiping out their field.
Sure, you can play it more like above play, I just wanted to stress out the difference between playing Scriptures or Forgiveness on your t3. Ideally, if you have both in hand, depending on current game state and your further plans you choose which one to play depending on it.
As with the above play, it's tricky because it requires 2 cards and is very specific to matchup.
I hope this little guide helped you.
(As I said, I'm playing this Threbin for a month or so now and I might be complicating it a bit too much, but after so much playing you start to see all the little things about the deck)
If extra Forgiveness instead of Lily works for you, great.
It can have similar effect depending on your early sacks and is more useful in early to mid-game. However, I find more than one inconsistent; every card that depends on topdecking or opening hand is per se iffy in my opinion. Didn't test though and again, if it works, great for you.
Okay I am a little bit torn between sindarok and guardian. whereas i am a fan of sindaroks ability however if he gets crippled/incapacitated he's useless(which tends to happen quite a bit). Guardian on the other hand almost has to be dealt with due to his damage-reduction effect which to me is pretty appealing. Can I get some input/perspectives on this... thanks!
Question everything but be open to anything
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