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  1. #1
    Senior Member Kylt's Avatar
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    Kylt's Zaladar [SF]

    This deck was built in old SF version. Many cards in this deck have been nerfed/changed.


    Hello!

    I'm sharing a deck that achieved 96.6% win rate at 280-300 (30 games 29 win 1 loss, but it was when Zal could use Thoughtripper's Cutlass).
    This deck works quite differently from DP Zaladar, so hopefully, by publishing this, people get to know how SF Zaladar can be played.


    DECK

    Zaladar

    Allies: 16
    4x Harbinger of the Lost
    4x Brimstone Devourer
    4x Rampant Krygon
    4x Falseblood Cultist

    Abilities/Items: 15
    4x Antimatter
    2x Soul Reaper
    1x Shriek of Revulsion
    4x Shadow Font
    4x Mind Control

    Weapons/Armors: 8
    4x Dagger of Fate
    4x Living Armor

    Total: 39 + Zaladar

    http://db.deckmill.com/#f0kaRsEt1vnwZx6xexg85zezn


    This deck is rush build. I excluded tech cards so that you have higher consistency for beatdown.
    You can modify the deck a bit after you understand how it works!
    Basically, this deck only includes powerful cards. Then how can it be weak?

    Analysing this deck should help you understand why certain cards are stronger in this game. Also you will know which cards to purchase from Merchant if you haven't got 4 copies of all cards.

    The deck is quite easy to master. Strongly recommended for new players.


    Type: Aggressive beatdown
    Resource: 6 or 7~9
    Speed: Fast (Rush)



    Harbinger of the Lost
    Discard & potentially 2/4 ally. In fact it almost always becomes 2/4 (I don't have the stats for this but I rarely see him being 1/3). Karash is very strong 2cc ally, but Harbringer is slightly better than Karash against BB, RD Baduruu and Amber. Discarding effect is also useful to trigger Dagger of Fate. Considering these, I chose Harbringer over Karash.

    Brimestone Devourer
    He is an amazing ally. 0cc 3 damage ability card when discarded. He can be played as 2/4 if necessary, and counted as an ally in the graveyard for Soul Reaper. Great versatility in this deck. You should always play games as if BD is on top of your deck. This should avoid wasting damages from BD.

    Rampant Krygon
    Another amazing ally. This ally, originally designed by a SE player, has changed the meta drastically. He is more of t4 ally than t3 drop, and because of him, Garg and other 5 health ally are not as resilient as before, making DoF better than 3cc ally on t3. Extremely versatile and CB/Zail's Hymn proof. Very strong card.

    Falseblood Cultist
    He is like shadow Tainted Oracle if you like. Good ally to play when you are going into mid game. Its discarding ability synergizes with DoF and BD in this deck.

    MC
    Font

    Soul Reaper
    Cards with discard effect makes SR more reliable.

    Shriek of Revulsion
    Sever Ties. Mainly for Enrage and Portal

    Antimatter
    Main draw engine + Discard engine. t5 cast AM and draw, t6 AM draw + 3cc etc.

    Dagger of Fate
    This card is so underrated. It can be 3cc 9 damage with discard effect. If played correctly, its cost and damage output ratio is extremely good. And even if you cannot trigger DoF, it still guarantees 3 damage for 3cc with versatile weapon use. This card can totally replace 3cc allies as it can be played on t3 and sometimes does better than any other 3cc allies. Also it's high damage output allows Zal to play like a semi solo hero if needed, thereby making ally control cards in opponent hand useless. It adds another layer to the win condition, which is quite advantageous in PvP as opponent will be forced to make difficult decisions. The key to use this card is not to attack too much with it when you cannot swing it for 3 damage.

    Living Armor
    I hear LA is OP, but people only include 2 copies of LA. WHY!? Yes, LA's power level is way above than other 6cc cards. Then why don't you include 4 LA to get the full out of it?? If the card is powerful, then have 4 of it, regardless of its cost. This is my SE philosophy. I often finish games with Zal Blast 3pts+DoF 3pts+LA attack 4pts+BD discard 3pts=13 damage.


    Going First
    t2 Harbinger/AM
    t3 DoF/Krygon/BD
    t4 Font/Krygon/Cultist
    t5 AM/MC

    Going Second
    t2 Harbinger/AM
    t3 DoF/Krygon/BD
    t4 Cultist/Krygon/Font
    t5 AM/MC


    Any questions?
    Last edited by Kylt; 01-20-2015 at 11:23 AM.
    IGN: Kyltz

  2. #2
    Senior Member Pat Jay's Avatar
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    Awesome deck Kyltz! Your deck building skills always amaze me

    With Harbinger if we assume each deck has 50% of cards devoted to allies ... then the chance of harbinger ending up to be a 1/3 ally is simply 25% (0.5 x 0.5)

    So yeah... he pretty much is a 2/4 ally around 75% of the time

    And he discards as well which makes him perfect for this deck

  3. #3
    DP Visionary Shadows R Us's Avatar
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    Excellent looking deck. I will try it out. Close to what I had, but this appears better to me.
    The Paladin of Punxsutawney
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    IGN: BP Shadows R Us

  4. #4
    DP Visionary Bobbypim's Avatar
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    Very nice breakdown of a strong deck - as usual
    Best Regards,

    Bobbypim
    [ Warwizard of the Jutland Plains ]


    Warrior of the Blue Phoenix
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    ( Read about my guild )

    IGN: BP Bobbypim

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  5. #5
    DP Visionary Preybird's Avatar
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    Very nice deck! The only thing I really disagree with is your logic for Living Armor. I only run 2 copies because:

    1) I generally only need it once a game.
    2) Too many copies messes up your resource curve.
    3) Four copies increases the probability of a poor opening hand.
    4) I'd rather more valuable, cheaper cards than redundant copies of an expensive card.

    I'll use a few examples. Take Aeon Stormcaller. Huge 6cc ally, arguably the best for humans (though Viska is gunning for that). People only run 2 usually. Unique plays into it, but it's more about probabilities. You don't want it early game. Getting a couple of Aeon in your opening hand can really hurt your opening.

    Another example is King's Pride. Game changer. Once again most only run 2 copies for the reasons above.

    And how often do you run 4 x a 5cc+ ally, even super critical ones like Raven in a Lance deck, or even Dakrath in a GB?

    Lastly, and this is applicable to Zal specifically, he doesn't like going to high resources, especially with a rush build. Getting to 6 while keeping your hand in a decent condition is much harder than 5, especially when you are aiming to control the board and you are discarding so many cards.

    I would count how many LA you sacrifice in a game and how many you play. I think you'll find most games one to two would be sacrifice fodder.
    Last edited by Preybird; 07-02-2014 at 10:10 PM.
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  6. #6
    Senior Member pjoe0211's Avatar
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    bird, having 4 living armor is not the worst thing, you can play one, wait a turn and assuming it stands, you play another and then you can hit the guy for 8 damage of readied allies, which is pretty fun, i almost had a chance to hit sam with 3 living armor in one turn, but he played an ally so i won by mcing it.

    and when aeon was a non unique 4/8, everyone ran 4 of him. altho back then protector also protected the hero, and there were many less cards.
    IGN: AO1 Pjoe0211
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  7. #7
    DP Visionary Preybird's Avatar
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    Quote Originally Posted by pjoe0211 View Post
    bird, having 4 living armor is not the worst thing, you can play one, wait a turn and assuming it stands, you play another and then you can hit the guy for 8 damage of readied allies, which is pretty fun, i almost had a chance to hit sam with 3 living armor in one turn, but he played an ally so i won by mcing it.
    I know that. I have done it before, but you don't need 4 copies to make it happen. I just think it's deck space that could be better used is all. Hell even my Shard haste deck which relies on LA as a finisher only runs 3, because I don't want them in the first 6-7 turns.
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  8. #8
    Senior Member WrathOfCroft's Avatar
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    I agree with LA being too much at 4x. 2x is my preferred amount.

    Also drop DoF to 3x

    Add 3dmt for xtra ping
    IGN A1 WrathOfCroft

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  9. #9
    Senior Member Jo3yb0i's Avatar
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    I like the fact u emphasize the importance of LA. I like the fact so much damage can come straight from the hand. And it makes it such a strong deck.

    Thanks for sharing.
    "Try and try until you die...or succeed...whichever comes first"

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  10. #10
    Senior Member Kylt's Avatar
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    Quote Originally Posted by Preybird View Post
    I know that. I have done it before, but you don't need 4 copies to make it happen. I just think it's deck space that could be better used is all. Hell even my Shard haste deck which relies on LA as a finisher only runs 3, because I don't want them in the first 6-7 turns.
    I run 4 KP in my recent Zhanna deck, and 6 6cc ally (3 Aeon 3 Viska). I would definitely run 4 Dakrath in GB if I get 4 (I intend to get foil Dakrath so haven't bought 4 yet Awesome art!!)

    My point is that if it's a win condition card, you should have 4. Even if you are to sacrifice it, you are given a chance to choose sac or not sac. If you don't even draw it, then you can't build your in-game strategy that directly leads you to win. Have it in hand first, then decide.

    As I said before, you don't fill 39 cards slot. You should start off with cards that wins you games, then add cards that support achieving the goal, until it gets to 39 cards deck size.
    IGN: Kyltz

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