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  1. #1
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    A problem (in my opinion)

    Maybe I shouldn't, but I depend a lot on Blood Frenzy in my deck. I rarely win if it doesn't come in the first 5-6 turns. This causes 2 problems.

    1. I never want to go over 30 cards, to make it as likely as possible to get the card.

    2. It adds a lot of randomness to the game - I often lose for just being really unlucky and not getting the card.

    The simple solution from this is that we should be able to have more than 4 Blood Frenzies. Any suggestions?

  2. #2
    Senior Member Anurak's Avatar
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    Quote Originally Posted by BluFoot View Post
    Maybe I shouldn't, but I depend a lot on Blood Frenzy in my deck. I rarely win if it doesn't come in the first 5-6 turns. This causes 2 problems.

    1. I never want to go over 30 cards, to make it as likely as possible to get the card.

    2. It adds a lot of randomness to the game - I often lose for just being really unlucky and not getting the card.

    The simple solution from this is that we should be able to have more than 4 Blood Frenzies. Any suggestions?
    If you depend on one card to win the game for you, then you obviously have no idea how to build, not a competitive, but a simple, decent deck. Have you played a ccg-tcg before? This is the only game that allows you to play 4 copies in 30-card decks, and many of the balance problems originate in this fact.
    You say we have a lot of randomness, I say we have too little. In most games, we have drawn almost every card by the 4th turn. If you need more card drawing add a couple of Bazaar.
    "In order to survive, we cling to all we know and understand. And we label it reality."

  3. #3
    World Champion 2014 Sisyphos's Avatar
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    If you want more reliable drawing power you need to add a few bazaars and/or bad santas. I think you are looking at this from the wrong persperctive: Blood Frenzy is a luxury no other class has (even though research is almost as good) and while many decks *have* to resort to bazaar/bad santa, you can.

  4. #4
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    Quote Originally Posted by BluFoot View Post
    Maybe I shouldn't, but I depend a lot on Blood Frenzy in my deck. I rarely win if it doesn't come in the first 5-6 turns. This causes 2 problems.

    1. I never want to go over 30 cards, to make it as likely as possible to get the card.

    2. It adds a lot of randomness to the game - I often lose for just being really unlucky and not getting the card.

    The simple solution from this is that we should be able to have more than 4 Blood Frenzies. Any suggestions?
    While I don't agree that you should be able to run more than 4 Frenzies, I understand where you're coming from. I run 4 Wizent's Staffs in my Jericho deck and when I don't find one it can be a pretty rough game. My deck is a defensive minded control deck packed with answers. So I *need* to be able to out draw my opponent to find the correct answers.

    Luckily, using Shannong's probability calculator: http://www.shadowera.com/showthread....r-deck-designs you do end up with a roughly 82% chance of drawing at least one out of four Blood Frenzies in a 30 card deck by turn four. So when ever that doesn't happen, I just chalk it up to horrible luck.

  5. #5
    Senior Member N3rd4Christ's Avatar
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    [QUOTE=Kadun;31751]While I don't agree that you should be able to run more than 4 Frenzies, I understand where you're coming from. I run 4 Wizent's Staffs in my Jericho deck and when I don't find one it can be a pretty rough game. My deck is a defensive minded control deck packed with answers. So I *need* to be able to out draw my opponent to find the correct answers. QUOTE]

    Try playing Hunter for once, you will then know what having no draw power really means =P nothign we can "find" we are just stuck to managing and living off say 5-7 reosucess and hope we can steal some cards from you to survive.
    For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
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  6. #6
    Senior Member N3rd4Christ's Avatar
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    Quote Originally Posted by BluFoot View Post
    The simple solution from this is that we should be able to have more than 4 Blood Frenzies. Any suggestions?
    Seriously? Blood frenzy is ridiculous, 1 damage per turn is nothign in exchange for the extra card you get. Heck as a hunter i would pay 2 per turn to get an extra card. Blood frenzy is +4 in all warrior decks or it should be as its power is ridiculous, I believe its a 48% chance you get it in your starting hand which is pretty good odds to ahve that card advantage.
    For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
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  7. #7
    Senior Member Calmdown's Avatar
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    All decks depend on card draw. That's the way of CCGs. Card draw is god.
    Calmdown * Shadow Era Designer * Logan Stonebreaker & Brutal Minotaur Fan Club

  8. #8
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    Thanks for the help. The only experience I have in TCGs is Pokemon when I was in elementary school lol. Maybe there could be a way to re-draw your first hand but with 1 card less if it sucks?

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