Zaladar
4 x Ironhide Karash
1 x Harbinger of the Lost
4 x Brimstone Devourer
3 x Death Mage Thaddeus
4 x Rampant Krygon
3 x Falseblood Cultist
4 x Mind Control
4 x Shadow Font
2 x Shriek of Vengeance
1 x Soul Reaper
2 x Bad Santa
3 x Antimatter
3 x Sword of Might
2 x Living Armor
41 cards inc hero
No Fatties?
I’m finding of late that Shadow fatties aren’t bringing much value, especially to Zaladar. With his ability, weapons, haste and ping damage you’re pretty set. So I’ve pushed the early allies to make sure I get a decent start with 5 2cc and 11 3cc.
Sword of Might?!
Yep. It’s actually a really solid weapon for Zaladar. Here’s why:
First there's the two attack. After much experimentation I think this is a MUST for Zal, to allow his ability to combo to lethal damage more often.
Second there is no drawback for the Zal player. Sure he doesn't gain SE (Shadowvein) or he doesn't get cards (Dimension Ripper), but neither does your opponent. No longer do you have to build your deck around your weapon or alter your playstyle significantly when it arrives.
Third the cost of 5 is perfect for the resource curve, unlike Shadowvein.
Fourth the bonus attack vs 5 cost or higher. This means Zal with a weapon and ability can swing for 6 into fatties. That's enough to wipe Raven, Ogloth etc without support! This is actually huge.
Last of all the durability of 3 is a non-issue when you consider Dimension Ripper and (formerly) Thoughtripper’s Cutlass, and their place in a Zaladar deck.
Board Control
With all the weenies board control isn’t the most important thing here. You simply want to be applying constant pressure to your opponent. The vast majority of your hero damage will come from abilities and weapons. That being said this deck loves a strong start because it can keep an opponent down very easily if it gets one.
Conclusion
Nothing really new or ground-breaking here, just a very powerful and simple Zaladar.
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