Close

Page 1 of 2 12 LastLast
Results 1 to 10 of 20
  1. #1
    DP Visionary Preybird's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    9,044
    Tournaments Joined
    1
    Tournaments Won
    0

    Art Walkthrough – Guardian of Unaxio

    Hi all,

    There are a number of artistic individuals within our community and with everyone so focused on the latest batch of art to come through I thought I would share some of my workflow and processes when it comes to doing my own art. I decided to choose Guardian of Unaxio as the subject for two reasons. The main one is that there were more techniques and effects used for this piece as compared to Thoughtripper’s Cutlass, and second because Cutlass has gotten plenty of attention and I figure my other piece could use some of that! I was actually asked to do this piece originally for GnEric (one of my guildmates) as a favour, which I gladly took on (it helped with my artist’s block too!).

    For all my art I almost exclusively use Photoshop (though sometimes I 3D render basic backgrounds in Lightwave), and I will keep everything on discreet layers (armor, robe, sword blade, sword handle etc). This image had 70 layers in it!

    Step 1:

    Okay firstly we start with a sketch. Inspiration can strike at any time, when you look at another person’s work (as was the case for Cutlass), an observation in the real world, or simply when you’re mind is wandering at work. Guardian is the product of the latter. This was the original sketch:



    The line art never got much more detailed than this, which is odd for me as I prefer very clean lines to work with (it makes blocking out colours so much easier). You’ll notice already a couple of things changed during the work, the blades on the shoulder guards disappeared (pretty much straight away) and the sword was altered.

    Step 2:

    Anyway the first thing once you have your sketch is to block out base colours. I experimented with green robes before I finally settled on a deep crimson (traditionally a colour depicting wealth and station). I also used a very basic greyscale background to start, with lighting designed to frame the subject:



    Step 3:

    I’ve learnt long ago that when making art you need to build it up as a whole. Finishing your character/s then making the background behind them afterwards will tend to lead to a “stuck-on” effect, and the two components will not mesh properly. Bearing this in mind a rudimentary background went in as I began to work the image up. You’ll also note that I have set up my light source in the top right corner (If doing complex lighting I recommend a seperate layer that has arrows designating light directions), with a basic highlight on the cowl and shoulder pad.



    Step 4:

    I slowly keep teasing the image out, building up light and shadows mainly. Lighting will make or break an image, our eyes and minds are extremely attuned to it so even the slightest thing wrong will be noticed, even if we can’t quite put our finger on it. The biggest shift here besides a basic increase in detail is that the sword has been altered significantly, and is now a second light source.



    Step 5:

    Okay that background is looking mighty boring. In fact the whole image is a bit devoid of colour at this point so it’s time to bring that up. As opposed to completely reworking the background I used a series of layers of varying gradients and colours, set to Overlay which allows the layers to “mix”, which left me with this:



    Step 6:

    There’s still not enough colour on the Guardian himself however, so I decided that the armor embellishments should match the colour of his shield edging, and they became gold (using a mix of Photo Filters and the Hue/Saturation tool). I placed a gem in his bracer, similar to the one on his sword guard, and added the embers flying around him. Having things like the embers and the slightly out of focus rocks in front of the subject helps draw the viewer into the image and helps being it all together. It’s known as a vignette, and you’ll see it used extensively. I did significant work cleaning up the bracers as well.

    I then really went to work on the shadows and highlights. I intentionally pushed them to extremes here, making him look pristine, almost glowing. Perfectly fitting for a holy warrior.



    Step 7:

    Now that’s a pretty solid image there, but solid wasn’t enough. I really wanted this thing to “pop”, so I added some extra fractal patterns around his body to further emphasise the magical aspect of this warrior, and added some sharp lightning running up his sword. I also cleaned up some of the proportions (those discreet layers I mentioned earlier make this much easier) and put the little wing thingies on his back to bulk him up a bit, because if the alt art for the CotC heroes has taught us anything, it’s that wings are cool. After that it was a matter of fixing the contrast and tone to bring the image together.



    Done!

    And there you have it! I haven’t gone too far into the actual methods here because to understand it all requires a significant knowledge of Photoshop and all the tricks contained wherein. I’m still learning how to use that program, even after a decade of experience. But I will share with you...

    Birdie’s Top Photoshop Tips

    EXPERIMENT!: This isn’t a sheet of paper, what is done can easily be undone. The Step Backwards and Forwards functions are your best friends and will allow you to undo mistakes (and even compare things) with ease.

    Custom brushes: Get as many as you can. There are so many free brushes on the web it’s insane, and they will give your art the extra oomph it needs.

    Mark out Lighting: I didn’t do that with this image (Naughty bird!) but this will help you improve your lighting and subsequently your art significantly. On a seperate layer, use coloured arrows to denote direction and light colour. I use three dimensional arrows, as it allows me to portray the light depth as well. Many artists also use circles to note down the intensity falloff (or how big an area the light influences).

    References: Use them. They will help take your art to the next level, especially in regards to your postures and lighting. I will generally use anywhere from 4-10 different references for each piece, some can be for lighting, some for material (for example light bouncing off chromed metal), some for background architecture, and almost always some for anatomy. When drawing people, a muscle anatomy chart is a brilliant thing to have. Any decent artist will use references, and there are dozens of websites and DeviantArt pages dedicated to providing them.

    Textures: Good texturing will really help your work. Like references, there are countless sites dedicated to textures. Correct application of textures really relies on a mastery of the different layer blends in Photoshop, as well as the Skew and Warp transformation tools (to wrap a texture around a cylinder for example). Do it right and your work will look great, do it wrong and it’ll look flat and lifeless.

    And there we have it! Hope you enjoyed reading
    Extra Tough Claws - Proud Member of ETC

    Articles | Decklist | Fan Fiction

    Shadow Era Art Thread | PB @ DeviantArt

    PFG Member | I've been interviewed!

  2. #2
    Senior Member Kross's Avatar
    Join Date
    Sep 2011
    Location
    Detroit, MI
    Posts
    1,091
    Tournaments Joined
    0
    Tournaments Won
    0
    I am surprised that you used photoshop instead of illustrator.. but I prefer photoshop myself. What tools did you primarily use to detail his armor?

  3. #3
    DP Visionary Preybird's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    9,044
    Tournaments Joined
    1
    Tournaments Won
    0
    Illustrator is a vector based graphics program so is really unsuited to this kind of work. Photoshop is raster based so is much better.

    As to the armor, I don't stray too far from the base round brushes. Once colours are blocked in I'll generally work with a round brush at about 40% hardness and 30% opacity and slowly work colours up. For the sharp highlights I turn the pen pressure setting on with a minimum diameter of 0%, harden my brush to about 80% and adjust the brush size down significantly. Once I get the colours right I will generally overlay a flat metal texture of some kind at about 10-20% opacity and warp it to fit. For a finishing touch I use a custom dust spatter brush I have and spray that over it lightly, using a near black colour (Never use true black or white ever).
    Last edited by Preybird; 06-21-2014 at 12:58 AM.
    Extra Tough Claws - Proud Member of ETC

    Articles | Decklist | Fan Fiction

    Shadow Era Art Thread | PB @ DeviantArt

    PFG Member | I've been interviewed!

  4. #4
    Senior Member LudWig72's Avatar
    Join Date
    Sep 2013
    Location
    Some where in the Midwest
    Posts
    234
    Tournaments Joined
    0
    Tournaments Won
    0

    Art Walkthrough – Guardian of Unaxio

    Nice write up PreyBird. As an artist myself more traditional than modern media this little article has given me more knowledge and encouragement on how to approach my artwork in the digital format. Though I don't own photoshop I do have a app that is similar called sketchbook pro for my Galaxy 10.1. It has a lot of tools such as layering, blending but not as much as Photoshop does but it will do. Thanks again Preybird.
    A1 LudWig72


    Master of WigFu and a Proud Graduate of Kiptergarten


    Visit our recruitment thread: http://www.shadowera.com/showthread....uitment-thread

  5. #5
    Senior Member dranjo's Avatar
    Join Date
    Feb 2012
    Posts
    599
    Tournaments Joined
    0
    Tournaments Won
    0
    Hey Preybird! Thanks a lot for detailing out your general procedure of painting Guardian of Unaxio. Would this be possible to include the general timeframe that it took for each step/the entire process?

    Also as an aspiring digital artist myself, I'd like to ask you what kind of training(if any) that you've had and how long it took you to reach this level of proficiency?

  6. #6
    DP Visionary tman507's Avatar
    Join Date
    Jul 2012
    Location
    U.S.A, GMT -7
    Posts
    4,627
    Tournaments Joined
    6
    Tournaments Won
    0
    Great thread covering one my favorite of the new artworks. Wish I had the skill to this, or the time to learn more how to do it.
    "IT'S TIME TO DUEL!!!"
    "The Magnificent."
    Account for any future SC transfers by Gondorian: BP tman507

    Member of PFG3
    Master of Hand-to-hand Combat
    Warrior of the Blue Phoenix
    Greatness, Reborn

    Official Shadow Era Wiki Moderator

  7. #7
    DP Visionary Preybird's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    9,044
    Tournaments Joined
    1
    Tournaments Won
    0
    Quote Originally Posted by dranjo View Post
    Hey Preybird! Thanks a lot for detailing out your general procedure of painting Guardian of Unaxio. Would this be possible to include the general timeframe that it took for each step/the entire process?

    Also as an aspiring digital artist myself, I'd like to ask you what kind of training(if any) that you've had and how long it took you to reach this level of proficiency?
    I can't really say how long each stage goes for, I tend to work in very small chunks due to time limitations, (during the daily work commute). At a best estimate most of my pieces take 20-30 hours each. The earlier steps are much faster than the later ones, provided you have planned properly.

    As to training, I have never had any formal training. I was taught the basics by my father when I was young, and I have read literally dozens of books around perspective, anatomy, landscapes (which I still suck at ), movement etc. I taught myself Photoshop and Lightwave.

    If you can find it, the book called How to Draw Marvel is AMAZING. It's very old now however. It'll teach you how to quickly prototype and draw characters, and teach you lots of shortcuts for people perspective and art. Also the ImagineFX magazine series is excellent, I get them whenever I can find them (rarely stocked in Australia unfortunately).
    Last edited by Preybird; 06-21-2014 at 04:47 AM.
    Extra Tough Claws - Proud Member of ETC

    Articles | Decklist | Fan Fiction

    Shadow Era Art Thread | PB @ DeviantArt

    PFG Member | I've been interviewed!

  8. #8
    Senior Member Twio's Avatar
    Join Date
    Jun 2013
    Location
    New Zealand
    Posts
    861
    Tournaments Joined
    1
    Tournaments Won
    0
    Playmat please
    GMT +13
    IGN: Exterminans
    Champion of Shadow Era for New Zealand
    Theme Song: https://www.youtube.com/watch?v=wsdrJmXzISs

  9. #9
    Senior Member
    Join Date
    Apr 2014
    Location
    Dordrecht, The Netherlands
    Posts
    115
    Tournaments Joined
    0
    Tournaments Won
    0
    i really like this art, great job

  10. #10
    World Champion 2012 iClipse's Avatar
    Join Date
    Mar 2011
    Location
    Belgium
    Posts
    5,249
    Tournaments Joined
    6
    Tournaments Won
    0
    It's kinda funny. I think picture one through five are absolutely ugly. Then, picture 6, bam, it's beautiful. Then picture 7 and it's really a piece of art. Well done
    iClipse - A1's Twilight Manipulator - A1 : Evolution in Theory
    Part of PFG


    • My psychiatrist told me I was crazy and I said I want a second opinion. He said okay, you're ugly too.

    • Just remember...if the world didn't suck, we'd all fall off.

    • With sufficient thrust, pigs fly just fine.

    • I used to be indecisive. Now I'm not sure.

    • A diplomat is someone who can tell you to go to hell in such a way that you will look forward to the trip.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •