So, this is THE deck for amber I have put together recently, THE because this is a widely-popular and traditional deck centering on resource acceleration with jeweler's dream. Please feel free to comment on it!
41 cards (hero+40 cards): Amber
Allies (18 17)
3X Champion of Irum
4X Yari Bladedancer
3X 2X Aldon the Brave
4X Zailen Crusader
2X Gaderi Reaver
2X Yari Marksman
Abilities (15)
4X Crippling Blow
4X Blood Frenzy
4X Treasured Heirloom
2X A Legend Rises
1X Enrage
Items (7 8)
4X Jeweler's Dream
3X 2X Reserve Weapon
2X War Flail
Card Choices (allies)
CoI, Bladedancer:
Typical staples for T2 drops, CoI going second, Bladedancer going first.
Aldon the Brave:
Also a widely used card for T3 drop in human decks, has a sizable chance for survival with 4 health.
Zailen Crusader:
Crusader is very strong during first few turns of the game as she grants you huge tempo gain. Go with the theme of resource acceleration, plus the resource effect can be accumulated with several Crusaders on board. Synergies with CB to secure board control. In the upcoming version, Crusader will become a 2/4, which definitely grants her more survivability.
Gaderi Reaver:
I would say this guy can be a game-changer when used well. With the ability to destroy any abilities or items (high versatility), it can destroy things like KP, AoA or simply revive a crippled ally (given that the condition is met, of course). Huge board threat as a 4/4.
Marksman:
Synergy with CB to instant-kill any third ally entering play. Meatshield as a 4/2.
Card choice (abilities)
CB: Staple for most warriors, especially nice synergies here with JD and Crusader.
BF, TH: Draw engines, cast BF as soon as possible (given that you don't lose board control). TH as secondary draw, nice idea to stick one on T2 drops if you don't draw out BF by then.
A legend rises:
Surprise attack by crippled allies can turn the game back (for example turning a 0/5 CoI to 5/6, like a boss lol). Synergy with Crusaders.
Enrage: Health boost to surprise deathracers, but don't expect too much from it against Jericho, warriors and wulvens (with SS)
Card choice for items... explanations needed? perhaps on the number of copies though...
Possible (early-game) combos:
T3: Crusader+CB
T4: JD+CB, Crusader+TH
T5: (if JD remains intact lol) you can do a lot already, with a Crusader and JD on board, you can play on 5+2+2=9 resources already...
(if JD is not yet cast) JD+BF, JD+TH are nice combos
Please do comment and give some advice
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