Well, yeah, I suppose making
Stoneskin is fine but that doesn't exactly erase the biggest problem with the deck. Now the opponent only needs two removal spells instead of one. I also don't like the fact that it doesn't give combat stats.
I'll explain what we are talking about a bit:
Bogles as a deck is designed as a deathrace deck and that's basically not supported in SE in any way. The deck tries to kill the opponent, or give you an insurmountable advantage before any board wipe hit the field. It also intends on preventing creature combat based decks from operating by either making the Bogle too huge for any combat to happen, or by making the Bogle evade creature combat.
In a sense, Bogles runs a lot like an aggro deck as in that it wants to kill the opponent with as little interaction as possible. On the other hand, it's an inconsistent deck and it can die to itself. It also dies to non-targeted removal because it operates around a single creature.
The deck is designed to prey on control decks that rely on cheap removal, card advantage engines and slow win conditions. That's why I don't think we'll ever see a deck like that in this game. It's comparable to the pre-nerf Wisp deck, except it's a bit more extreme than that. If it stumbles, it stumbles hard but if it works, it just takes off.
I think the deck is like a tier 2 deck currently. It can beat every deck in the format but combine it being able to kill itself with the fact that it doesn't interact, in a metagame full of combo decks, it's a bit of a dangerous deck to bring to bigger events.
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