Hey hey, don't shove the burden of debating for you on me. >_> Since I was going to before I saw what you said, I'm gonna give some input here anyway.
The probability of drawing a
Supernova in 11 cards if you have four of them in a 32 card deck is about 83%.
The probability of drawing a
Supernova in 11 cards if you have two of them in a 30 card deck is about 63%.
So yeah, either that calculator doesn't work properly or you entered something wrong. Because
MY calculations obviously cannot be wrong!
In any case, increasing the number of Supernovas in the deck is about increasing your chances to draw one by the time you need it, not about actually planning to use all four of them.
That said, this deck has a bunch of low-cost allies here, which strikes me as something that would be anti-synergetic with
Supernova, so you might not need or even
want four of them in this deck (key words here are "in this deck). I'm adding that last clause so that it doesn't seem like I'm contradicting myself from that other thread. Then again, I haven't played this deck, so I don't know how well
Supernova fits here in practice. I like to minimize the potential downside of the cards in my deck when I include them, though (almost no allies in my
Majiya deck, for example).
Maybe add a few
Aeon Stormcallers come 1.25? I hear Elementals are getting nerfed.
To be honest though, I haven't played
Eladwen since... very early multiplayer. I only played her to get some cash for
Majiya.
However, I do know that none (or very few) of the old builds ran
Supernova (then again, they ran
Portal). The nerf to
Eladwen's power is unfortunate, even if I did push for it initially (I was unaware of the fact that armor and weapon cards were slated for the same update), making it that much harder for
Eladwen to keep board control.
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