I originally based this on a deck that was posted ages ago, and since have been tweaking it. I'm floating around the 190s, but that's probably just as much me not being a skilled player as it is the deck.
Here it is:
Hero: Majiya
Allies (17) organized by cost
X4 Frostmare
x4 Infernal Gargoyle
X3 Rampant Krygon
x3 Death Mage Thaddeus
x3 Plasma Behemoth
Abilities (16)
x2 Shriek of Vengeance
x2 Sacrificial Lamb
x4 Fireball
x3 Lightning Strike
x3 Transmogrification curse
x2 Ley Line Nexus
Items (6)
x3 Tome of Knowledge
x3 Dagger of Unmaking
Strategy:
T1: Sac (if opponent plays a kris and I have a frostmare, play it)
T2: Sac Frostmare (If playing against a hero with little item control I MAY play a ToK)
T3: Infernal or Krygon depending on what opponent has on board
T4: ToK or generally need a lightning strike at this point.
General strategy: I tend to take a few early lumps but focus on keeping the board clear until I can drop a PB. DoU is for controlling fatties, Transmorg is for Sandworms and anything not controlled by a DoU. A lot of times by mid to late game I can throw fireballs and LS at opponents without fear.
What gets me consistently: Ally-less mage, really fast rush mage. Games that go on too long and I get decked from drawing so many cards.
Thanks for the feedback y'all
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