Ah, I think that may be the case then, yes.
But if that's the standard for execution, let me ask you this: When I played
Supernova, killing several allies, his
Ogloth had 5 life. Although he should have died at the instant Nova went off, ergo, not being alive to benefit from his ability, he stayed on the board with 2 health.
However, if the idea is that the last durability being used, and thus the effect of
Bone Sabre not working, is the intended design, why not leave it at 3 durability, as designed, and code the software so the attack triggers the effect and leaves one of those "tokens" behind for the system to process at the end of combat - rather than having a card whose use is otherwise very confusing in its design/execution?
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