This is not a constructive comment, but it is understandable because of your newfound dumbness.
I can't speak for the rest of the DT, but I am erring to one of four changes:
1) Raise cost to 3cc. People will still try to get it to work but it won't be as obviously strong and require no brains to get it there. I'd prefer not to do this.
2) Add "
Aetherborn Wisp can be targeted regardless of protector." to it. You can grow it as much as you want but it can't hide. Which makes sense logically speaking. I'm not a huge fan of this though.
3) Add "While every ally you control is a Homunculus ally ..." to the ability so that you have to go Homunc theme or just play the protector and/or other non-Homuncs after buffing it. Once Buccaneer or
Birgitte is out, it won't grow further. Aetherborn does not have to become niche because you can play it as a lone ally first in any deck, but it would be best in a Homunc deck.
4) Only grow the health via its ability and require attack to grow in other ways. This is more human-like. You can still get big attack but would need to be done in other ways. AF will still do it. I think I prefer this one out of all of them, but I suspect some people won't like it. Maybe a hybrid of 3 and 4 where the attack only grows if you are all Homunc?
The big attack is the thing that makes the game end quickly, so I reckon that's where any nerf should be focused.
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