To answer Gondarian's questions:
1) The best combo is:
T1 Birgitte Skullborn
T2 Aetherborn Wisp
T3 Glimmer of Hope (discard Tenacious Buccaneer x2) summon Abomination Factory (discard Bucanneer) attack for 5
T4 Aetherborn wisp Glimmer of Hope / AF again; attack for 8 plus 3 per buccaneer
2) What happens once you've done it: at turn 4 you have done c. 20 damage, and T5 enough to kill any hero. At the end of turn 4 you have an 8/8, a 5/5, two 3/3, and 0/2 with protector
3) Chance of getting the hand. You need to draw 2AW, 1BS, 2TB, 1GOH (the AF is pulled from the deck by ability). Let's say you go 1st, so no draw in T1, and you have 4 of each of those cards in a 40-card deck. By T4, you will have drawn 6 (starting hand) + 3 (1 a turn) + 2 (GOH) = 10 cards. So the question is, what is the likelihood of drawing what you need given it's prevalence, in 10 cards. You can work this out here: http://www.unseelie.org/cgi-bin/cardco.cgi
There is a 71% chance of drawing 1 target card out of 4 available with 10 draws from a 39-card deck; to draw a target card from 3 available (ie after you have the first) from a 38-card deck is 61%, and so on. We can work out the chance of getting the above hand to be 11% - one in 9 games is the nuts hand. BUT you don't need all those cards to make it very strong - just BS, AW and GOH make it work (this gets a 5/5 out on T3). Even just AW and GOH is powerful; 28%
4) What scews the combo if it goes off perfectly? If it works, you can do enough damage to nearly kill the hero on T5, and finish off with fireball for example. So whatever is going to stop it only has 4 turns:
T1 - there is nothing that can kill BS; Kristofer Wild can come out
T2 - Now You're Mine can kill the BS; KW can kill BS. AW is now out
T3 - Fireball can kill BS; Rampant Kyrgon can kill BS; another NYM can kill AW
T4 - if you haven't killed AW, it's now at 8 health - so nothing really here (because you spent your previous turns killing BS)
T5 - lots - tidal wave, anklebreaker etc. But you are on about 4-6 health, so fireball kills you
In short, there isn't much that can stop it. Basically, you're looking at 2cc items that do 2 damage; the lsit is pretty short:
- Shocking Grasp x2
- Fireball then Transmogrification Curse (thanks Airact!)
- Now you're mine x2
In addition, these cards are limited by class - Wulven, Elemental and Mage only. And even if you have 4 of the required card, there is only c 25% chance of drawing 2 by turn 3. Boomerang is available to all, and the ability can kill the wisp (as long as a buccaneer is not out); I don't see many people carrying 4x boomerang just for this though.
5) What is the opponent doing? See above; or rage-quit.
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