Close

Page 3 of 26 FirstFirst 1234513 ... LastLast
Results 21 to 30 of 253
  1. #21
    Devoted Fan Gondorian's Avatar
    Join Date
    Apr 2011
    Location
    England (GMT+0)
    Posts
    24,065
    Tournaments Joined
    1000
    Tournaments Won
    999
    Blog Entries
    1
    Don't forget Rain Delay either. Comes in all free decks when you create your account.

  2. #22
    Senior Member
    Join Date
    Jan 2014
    Posts
    639
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Gondorian View Post
    You missed my comment mentioning Boooomerang too. Any hero can use it.
    Indeed. I originally thought that the keyword protector stopped other allies being attacked; rather it stops them being targeted. As boomerang doesn't target, I guess this works. Not sure that anyone would pack 4x boomerang in a deck just for this, but I'll add it for completeness.

  3. #23
    Senior Member
    Join Date
    Jan 2014
    Posts
    639
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Gondorian View Post
    Don't forget Rain Delay either. Comes in all free decks when you create your account.
    Rain delay doesn't solve the problem; just buys you an extra turn. And gives another turn for the wisp to get bigger. And another wisp to come out. You have to kill them or at least disable.

  4. #24
    Senior Member Snowstalker's Avatar
    Join Date
    Oct 2012
    Posts
    134
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    1
    Quote Originally Posted by Gondorian View Post
    Don't forget Rain Delay either. Comes in all free decks when you create your account.
    Boomerang and Rain Delay aren't very constroctive arguments, imo...

  5. #25
    Senior Member
    Join Date
    Jan 2014
    Posts
    639
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Snowstalker View Post
    Boomerang and Rain Delay aren't very constroctive arguments, imo...
    +1

  6. #26
    Senior Member Kross's Avatar
    Join Date
    Sep 2011
    Location
    Detroit, MI
    Posts
    1,087
    Tournaments Joined
    0
    Tournaments Won
    0
    Lol yeah.. lets all run 4x boomerang and 4x rain delay just to make sure we have it in time to deal with aramia wisp decks

  7. #27
    Senior Member Veles's Avatar
    Join Date
    Nov 2012
    Location
    Serbia
    Posts
    4,318
    Tournaments Joined
    29
    Tournaments Won
    2
    Quote Originally Posted by Kross View Post
    Lol yeah.. lets all run 4x boomerang and 4x rain delay just to make sure we have it in time to deal with aramia wisp decks
    If I am forced to run 4 or more tech cards in order to deal with a single deck only, that deck is OP imo and not just a bad match up. The thing with Aramia Wisp is that when it is set up it has no weak match ups. So far classes and archetypes has been balancing themselves out. For example: Zaladar is good vs Lance, BB is good vs Zaladar, Lance is good vs BB. Aramia doesn't care who is on the other side.
    Last edited by Veles; 05-12-2014 at 06:32 PM.

    Design Team Leader

    Check out this thread for some awesome articles and guides.

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla




  8. #28
    Senior Member
    Join Date
    Dec 2013
    Posts
    150
    Tournaments Joined
    0
    Tournaments Won
    0
    Make Wisp unique. Then either give it a cap, or make it so it gains 1 attack but loses 1 health upon discard. Sure with abomination factory, it'll end up losing no health (gain one AND lose one)... but it'll stay at 2, which keeps it pretty reasonably as far as removal goes.
    Then it's still a powerful card that can be effective and used well, BUT it'll be reasonable to get rid of.
    White Wolf of Rivia
    Warrior of the Blue Pheonix
    Greatness, Reborn

  9. #29
    Senior Member Xander Spitfire's Avatar
    Join Date
    Sep 2011
    Posts
    998
    Tournaments Joined
    10
    Tournaments Won
    0
    Questions 1 and 2 are irrelevant imo.

    Question 3 should ask what happen (win rate) when you don't get the combo. I bet the % of win is very very small.

    I think AW is a product of QM but stand little chance in competitive play. Just like Elad brainless rush. In the WC2013, Control Elad was far more efficient iirc.

    My 0.02$
    Evolving Through Change

    "I was in the Virgin Islands once. I met Jasmine. We ate lobster, drank Piña Coladas. At sunset we made love like sea otters. That was a pretty good day. Why couldn't I get that day over and over and over?"

  10. #30
    Senior Member
    Join Date
    Jan 2014
    Posts
    639
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Xander Spitfire View Post
    Questions 1 and 2 are irrelevant imo.

    Question 3 should ask what happen (win rate) when you don't get the combo. I bet the % of win is very very small.

    I think AW is a product of QM but stand little chance in competitive play. Just like Elad brainless rush. In the WC2013, Control Elad was far more efficient iirc.

    My 0.02$
    I don't think this is the right way to look at it. The problem is not that wisp is strong, like elad, but it in many cases literally uncounter-able. Wulven should not create a combo that cannot be beaten, or is very very hard to beat.

    Further, QM is how many (most?) people enjoy the game.

    In fact, win rate when you don't get the combo is irrelevant on its own, as you need to know how often you get the combo - my analysis shows that you get it over half the time. I've asked gondorian for the data from the server, so we can do more analysis.

    Qs 1-2 are just researching background so it's clear what we are talking about.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •