The thing is though. There are very few abilities that can actually take care of
Birgitte. There is
Ice Storm and Now you're mine from the top of my head. But there aren't many others that can deal with her so early in the game. Any attachment based defence is basically nullified because of her.
Captured Prey? Nope.
Crippling Blow? Nope.
Zails Hymn? Nope.
Banish? Too late, and spending 4cc to get rid of a 1cc is probably the worst possible trade you can make.
Assassination? Well, you need an ally on the board first, which just isn't possible apart from Nightshade perhaps. And even then you only get rid of the
Birgitte and need to wait another turn to get rid of the Wisp.
Poison Arrow? Too slow since it takes 2 turns to get rid of the
Birgitte.
Basically the problem is that there are close to no cards that can easily get rid of a 2 health ally very early in the game. Most answers cost 3cc or more. This wouldn't be a problem if there wasn't a 10/10 wisp behind it so you would have a little bit of a time.
Generally, I think that making Wisp unique would already be a good way to go. Perhaps also give it a cap, but make sure the cap is high enough so it doesn't kill the deck. (
6/6-8/8?)
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