This is my first post sharing my self-designed deck, so please feel free to give your opinion
Okay, as you can see, I have put together a deck for hunter Baduruu. The theme of this deck is the draw card Survivalist.
Let's see the deck first.
Baduruu + 52 cards:
Allies (16)
3X Ironhide Karash
3X Infernal Gargoyle
3X Death Mage Thaddeus
3X Furrion Terror
4X Shadow Knight
Ability (12)
3X Shriek of Vengeance
3X The Perfect Shot
4X Survivalist
2X Ley Line Nexus
Items (24)
4X Snare Trap
4X Net Trap
4X Death Trap
4X Wrath of the Forest
4X Soul Seeker
4X Grundler's Double
General Playstyle of the deck:
1. Draw Power
This deck relies heavily on the major draw cards (Survivalist, Wrath of the Forest and Grundler's Double, in order of significance). And as a result, most of the time I do not have problem with card draw. Survivalist is a super-effective card IMO, since it refills your hand with a fresh card as soon as a trap or weapon is destroyed.
2. Damage Output
The major damage dealer of this deck is Grundler's Double, Soul Seeker, fatties (SK and FT). You may think that your win conditions are too little, but as long as you do not have all 4 SKs in your graveyard before your opponent dies, you are perfectly fine.
Card Choice:
Ironhide Karash, Infernal Gargoyle: Nice t2, 3 drops as they can very probably sustain on the board for several turns.
Death Mage Thaddeus: Nice ping damage upon summon (can form combo kill with weapon/other allies), good against armors such as Snow Sapphire (quite situational though)
Furrion Terror: Mini board swipe, damage dealer
Shadow Knight: Bring back allies (indirectly increasing ally count), damage dealer
Traps: Excellent synergy with Survivalist, low-cost delay card. Traps are nice cards because they are not reactive, but PROACTIVE, giving you good board defense. I personally don't prefer Rolling Boulders because its use is quite situational. And snare trap is there to increase my control/delay power (also a nice t2 drop).
Wrath of the Forest: Secondary draw engine (after Survivalist), great synergy with SK. I choose WotF instead of Pride of the Mountain because it is still useful against solo decks and due to the presence of SK in my deck.
Grundler's Double: Damage, draw, hunters' best friend
Play Order:
Many of you should know that Baduruu works better going second, since it has a heavier reliance on its SE than the resource count. Another interesting point with this deck is that it is flexible, in the sense that a parallel playstyle is accommodated. The basic idea of the first few turns is to set up nice draw power and later take out GD/SS to take back board control.
Going second:
Survivalist approach (if you have a Survivalist on hand)
T1: Nothing
T2: IK/Snare Trap/Net Trap
T3: IG/DMT/Death Trap
T4: Survivalist + GD (Baduruu's ability)
Ally approach (if you have a WotF on hand)
T1: Nothing
T2: IK/Snare Trap
T3: IG/DMT
T4: WotF + GD
Basically, by turn 4, you will be able to set up at least one draw engines (you may not have GD on hand sometimes) and have nice board control with traps/weenies+weapon. From now on, you can continue to lead the game by casting more traps/allies, while getting cards as each board threat is removed. Of course, this is the ideal case...
I will be updating the post soon. Feel free to comment on The Relentless Survivor.
Problems to be discussed:
1. Deck size is too large?
2. Vulnerable to item-destruction (e.g. Smashing Blow, Focused Prayer)
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