I'm pretty sure there's already a thread complaining about Sword Thief's nerf somewhere, oh well here's a new one.
I've been playing around with Garth, who is a good hero. His downside is that he has a very weak early game, because he has difficulty getting his weenies (except maybe Nightshade) to survive more than a turn. To help Garth have a slightly stronger early game, I would like to see Sword Thief become a 2/4.
Countless times I have cast Sword Thief on an opposing ally (knowing that I can kill it next turn if Sword Thief survives) then broke down in tears because my opponent pulled a Lightning Strike or a Death Mage out of their ass. This basically makes him a complete waste. HE'S JUST SO DAMN SQUISHY.
I'm going to go back to the old Sword Thief vs Layarian Seductress argument to refresh your memories:
Seductress is a 2/4 which disables an ally for one turn, if you have resources equal to or less than your opponent.
Sword Thief is a 2/3 which prevents an ally from attacking and defending for one turn.
I think that Seductress is better, because she is tougher and because she stops allies activating abilities. The added chance that she will stay around for your next turn is SO valuable. Unfortunately, Rogues can't make good use of Seductress because they generally get a lot of resources pretty quickly. It's almost as if designers said "Well Rogues can't really use Seductress, here, you can have this guy who's worse in every way except you can actually use him." I don't know about you guys, but I would say that a class-specific card should always be better than a faction-specific card.
What if Special Delivery was better than Fireball or Smite?
What if Sever Ties was better than Spectral Sabre?
What if Puwen was better than Yari Bladedancer?
We're still in beta, let's at least try it out. Increasing his health by 1 isn't going to break the game. It will give Rogues a push, and to be honest they kinda need it.
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