Lol
Sadly it wasn't a troll post. The purpose of the post is to engage forum goers into a discussion and hopefully thinking how to reduce FTA. I really thought it was better to do simultaneous damage. But more I read you guys suggestions and thoughts, it might not be the case. But more cards in future will be necessary to hopefully eliminate FTA
I do like the defender and ambush suggestions in order to diminish the gap between first turn player and second turn player.
In my decks, I play allies with high survivability because if u can't kill them I'll just come next turn and make you pay for it. My playstyle is focused on control because in SE control wins a lot. Specifically because very few allies have haste.
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