So heres a deck that I'm trying to perfect. So far I havebt lost any games. I've only played about 6-7 games though and I almost got my butt kicked by a Rothem King of Layar so any advice would be great.
Hero
Blood fang x1
Allies x20
Wulven Predator x2
Bad Wolf x2
Pack wolf x4
Lightning Wolf x2
Howlfang x2
Dread wolf x4
Griptooth x2
Soothjawx2
Abilities/Attachments x21
Captured Prey x4
Now You're Mine x2
Pack Alpha x2
Bazaar x2
Blood Moon x2
Death From Above x3
Wulven Rally x2
Shadow Font x2
Bloodthirsty x2
Items x4
Howlfang's Breastplate x2
Wrath of the Forest x2
I know I have 46 cards but I have a pretty good card draw mechanic. Especially when I have Soothjaw and Wrath of the Forest out, I can sacrifice an ally and draw two cards just from him dying. Plus he's milled back In the deck. So heres my basic strategy so far...
Early game I like to get my bad wolfs and pack wolfs out. I can usually hold of (control) the enemy's early game with my nym death fa and captured prey. Around turn 5 I play my howlfang (None of my cards cost more that 5 so i never even go past that. I just wait for my shadow energy or play a shadow font to get howlfangout. one time I got howlfang and a dread wolf out turn 3. Baddd Asss.) If I already have Bazaar or bloodmoon out I plaw my breastplate over wotf. ANd I usually win around turn 7-8. Not too bad but like I said Rothem gave me a good challenge. I think We made it to turn 16 before I destroyed his last Armor (dont rmember the name but its the one that gains durability every turn and loses five health when destroyed. that was what killed him). So if anyone has any tips or suggestions Id like to know! Thanks!!
(ps. i know i have no item destruction but I usually have enough allies out to not worry about it. Most weapons and armors cant be played till turn 4 anyways and by then I have soothjaw out so I just throw low cc allies at them to get rid of that.)
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