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Thread: Hyper Mode

  1. #1
    Lead Developer / Designer Gondorian's Avatar
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    Hyper Mode

    Don't ask me where I got the idea from, but I came up with a new mode that would be easy to implement.

    HYPER MODE

    1) No sacrifice stage. You just get one resource each turn.
    2) Max 2 copies of any card.
    3) 30 card minimum

    This would obviously take some of the skill from the game, but it would also make it faster-paced, to cater for when you want that kind of thing.

    What do you think?

  2. #2
    Lead Developer / Designer Gondorian's Avatar
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    Come to think of it, I reckon Rule 1 would be a better default for Meltdown.

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    Lead Developer / Designer Gondorian's Avatar
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    Come to think more, sac can be optional but you always get 1 resource whether you do it or not. (This makes it easier to implement and also avoids hand clog!)

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    Saccing can be done at the end of your turn to maintain a number of cards in hand if you automatically gain 1 resource every turn.

    The mechanic is somewhat similar to MMDoC, IIRC.

  5. #5
    Senior Member Palestitch's Avatar
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    Quote Originally Posted by Gondorian View Post
    Don't ask me where I got the idea from, but I came up with a new mode that would be easy to implement.

    HYPER MODE

    1) No sacrifice stage. You just get one resource each turn.
    2) Max 2 copies of any card.
    3) 30 card minimum

    This would obviously take some of the skill from the game, but it would also make it faster-paced, to cater for when you want that kind of thing.

    What do you think?
    I know where the idea came from... its Hearthstone!
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  6. #6
    DP Visionary SET Colosal's Avatar
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    Lol HS into SE

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    Senior Member fyrfytr998's Avatar
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    Quote Originally Posted by Palestitch View Post
    I know where the idea came from... its Hearthstone!
    Haha, if you can't beat'em. Join'em.

    I support this, as it supports my style of wham, bam, thank you mam gaming. We'll call it Hearth Mode.
    I'm old, experienced, and usually right. So eyes open, mouth shut, and you might learn a thing or two.

  8. #8
    Senior Member Lightning Fury's Avatar
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    Will the resources cap at 10? If so, then no way. SE is more interesting to play with its sac stages and resource manipulation. Maybe as a side mode for casual play.

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    Member mugalif's Avatar
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    Quote Originally Posted by Lightning Fury View Post
    Will the resources cap at 10? If so, then no way. SE is more interesting to play with its sac stages and resource manipulation. Maybe as a side mode for casual play.
    +1
    Member of the EX

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    Senior Member Super Grover's Avatar
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    I would be totally for this but you should pick one of 3 or 4 Heros and then have a draft like you pick 1 of 3 cards and they would be class or neutral cards that you would select unitl you get to 30 cards. Then you could use that deck till you lose 3 times for or until you get to 12 wins call it the The Colosseum :P

    But seriously I would love to see a format like this or something like it for SE. Who cares if it is done somewhere else...
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